ESO Character Data

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LEVEL
50
CHAMPION POINTS 2083
ALDMERI DOMINION RANK 8
Pastrylegs
High Elf Sorcerer (Magicka)
53 Magicka
6 Health
5 Stamina

Skill Points:
17 / 198

Skyshards:
1 / 3
569 / 570
50
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
170 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
8278
Shock Damage and stuns enemies for
3
seconds. The atronach calls upon a lightning storm every
2
seconds, dealing
8278
Shock Damage to enemies around it.

Enemies hit are afflicted with the Concussion status effect.

An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for
10
seconds, increasing their damage done by
10
%.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
2984 1
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1212
Shock Damage.

Once summoned, you can activate the familiar's special ability for
2984
Magicka, dealing
1553
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1836 1
Cost
Curse an enemy with a destructive rune, dealing
10214
Magic Damage to the target and
4980
Magic Damage to all other nearby enemies after
6
seconds.

While the curse is active, your pets deal an additional
45
% damage to the target.

You can have only one Daedric Prey active at a time.
Daedric Prey
PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
29699
Health
23480
Stamina
13598

Magicka Recovery
1400
Health Recovery
529
Stamina Recovery
742

Spell Damage
3707
6653
Spell Critical
44.3%
50%
Weapon Damage
3371
4593
Weapon Critical
44.3%
50%

Spell Resistance
15865
Physical Resistance
12235
Critical Resistance
1320

Spell Penetration
5395
Physical Penetration
5395
Boon: The Apprentice
Food: 680 Magicka
Increased Experience
Major Prophecy
Major Savagery
Summon Volatile Familiar
Bar 1
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2538 4
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
7203
Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.

If the power is not consumed in time, you restore
1522
Stamina.
Blockade of Storms
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2525 1
Cost
Slam your staff down to create a storm barrier in front of you, dealing
1002
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3443 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.

While active, dealing Critical Damage heals you for
3162
Health. This effect can occur once every
1
second.
Summon Volatile Familiar
Instant
Cast Time
Self
Target
2984 1
Cost
Command your familiar to pulse waves of volatile electricity, dealing
1553
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second pulse will stun all enemies hit for
3
seconds. This portion of the ability has a higher chance of applying the Charged status effect.
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
60 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
1
minute, reducing their Physical and Spell Resistance by
5948
.

Also applies Minor Magickasteal to the enemy for
1
minute, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
       
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 8
Cost
Call a comet down from the constellations to blast an enemy, dealing
13690
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.

After impact, enemies in the target area take
3909
Flame Damage every
1
second for
11
seconds.
Bar 2
Restraining Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
6 seconds
Duration
3443 1
Cost
Call forth Daedric shards from the earth to immobilize enemies in front of you for
6
seconds.

If no enemies are immobilized, you restore
2272
Magicka.

Hitting an enemy grants you Major Vitality, increasing your healing received by
16
% for
2
seconds plus
1
extra second per enemy in the area, up to a maximum of
6
enemies.
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2525 1
Cost
Create a nexus of storm energy at the target location, dealing
1346
Shock Damage to enemies in the area every
1
second for
10
seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing
9617
Shock Damage to enemies around them.
Mages' Wrath
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2066 1
Cost
Call down lightning to strike an enemy, dealing
2936
Shock Damage.

If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
11384
Shock Damage to them and all nearby enemies.
Summon Volatile Familiar
Instant
Cast Time
Self
Target
2984 1
Cost
Command your familiar to pulse waves of volatile electricity, dealing
1553
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second pulse will stun all enemies hit for
3
seconds. This portion of the ability has a higher chance of applying the Charged status effect.
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1836 1
Cost
Curse an enemy with a destructive rune, dealing
10214
Magic Damage to the target and
4980
Magic Damage to all other nearby enemies after
6
seconds.

While the curse is active, your pets deal an additional
45
% damage to the target.

You can have only one Daedric Prey active at a time.
       
Power Overload
Instant
Cast Time
Self
Target
21 8
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.

Light Attacks become lightning bolts, dealing
8898
Shock Damage to an enemy up to
32
meters away.

Heavy Attacks blast enemies in a
6 x 8
area for
8466
Shock Damage.

Attacks deplete Ultimate until you run out, or the ability is toggled off.
Overload
       
Werewolf
       
Character data Exported on 2023-08-04 19:01:03