Beyond Skyrim:Cyrodiil/Fort Horunn

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SR-mapicon-Fort.png
Military Fort:
Fort Horunn
# of Zones 3
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Occupants
Conjurers, Daedra
Important Treasure
Corpse Preparation v I
Console Location Code(s)
CYRFortHorunnExterior01
CYRFortHorunnExterior02
CYRFortHorunn01
CYRFortHorunn02
CYRFortHorunn03
Region
County Bruma
Location
Northeast of Frostfire Glade; southeast of the Hunter's Shack
Fort Horunn

Fort Horunn is a large fort containing conjurers and daedra, located northeast of Frostfire Glade and southeast of the Hunter's Shack. It contains three zones: Fort Horunn, Fort Horunn, Legate Assembly and Fort Horunn, Praetorian Hall.

Notes[edit]

Walkthrough[edit]

Exterior[edit]

In the northern tower you will find the spell tome Soul Trap, two empty lesser soul gems, an empty petty soul gem, two random leveled potions and a conjurer. In the courtyard is the main entrance to the fort, guarded by a scamp and two conjurers. Along the western battlements you will find a filled common soul gem, a Scroll of Soul Trap and a key-requiring door to the Legate Assembly. The southern battlements host a conjurer, a scamp and another entrance to the fort; if you jump east along the walls, you will arrive on a small ledge with a conjurer, a chest and another door into the fort. Jump your way onto the second story of the main tower and just above the southern door is an adept-locked chest and a random leveled potion.

Fort Horunn[edit]

Entering from the main door, you will arrive in a room with a conjurer, an atronach, a leveled sword, two filled lesser soul gems and an empty petty soul gem. Taking the eastern or southern doors leads you back outside, so head down the northeastern tunnel instead. A door immediately to the north is barred form the other side, so head south into a room with two conjurers, an apprentice-locked chest, a random leveled potion and a coin purse. Head east and then south until you reach the door to the Legate Assembly.

When returning from the Praetorian Hall, you will arrive in a room with a chest, a barrel of uncommon ingredients, a potion of cure disease, a random leveled potion and a coin purse. Remove the block from the wooden door nearby and access the rest of the zone.

Fort Horunn, Legate Assembly[edit]

Entering from Fort Horunn, you arrive in a storage room with a random leveled potion, a potion of vigorous healing, a potion of plentiful magicka, a weak magicka poison, two iron ingots and the key to the fort. In the room just to the south are three conjurers and a scamp as well as a counter with a random leveled potion and two other copies of the fort key. A fourth copy hangs by the nearby door, which gives out to the exterior.

Head down the northwestern stairs into a room with bloody bones and chopping block. Ignore the open gate to the west and head south instead, into a room with two bedrolls and an apothecary's satchel. Press on north and you will find yourself in front of the aforementioned gate, with a scamp nearby. Duck into the room to the west, avoiding the tripwire-activated swinging mace trap, to loot a knapsack. Once you're done, head north into the Praetorian Hall.

Fort Horunn, Praetorian Hall[edit]

The flaming stone altar

Upon entering you will be faced with a three-way intersection. Head east first, tacking south into a room with an alchemy lab, an uncommon ingredient barrel, a random leveled potion and a weak poison. From here head north into a dormitory with five beds, a conjurer, a chest, a random leveled potion, a potion of magicka, a chopping block and a coin purse. The western passage leads you to the door to the main chamber, guarded by a conjurer. Alternatively, you can head back to the entrance and go west to a balcony overlooking the chamber for sniping. The chamber itself hosts two scamps and three conjurers (one boss-level) who may at times be found praying in front of a bloody altar with a flame in the middle. Here you will also find a skeleton, an Imperial's bloody corpse, four random leveled potions, a potion of minor healing, a potion of healing, a potion of health, a potion of resist cold, a potion of minor magicka, an empty common soul gem, an empty petty soul gem, plenty of food and drink on tables, and a few coin purses.

The door to the south has an expert-level lock, but can be opened with the fort key; just beyond it is a tripwire-activated swinging mace trap. In the next room you will find an apprentice-locked chest, the spell tome Repel Lesser Undead, a gold ingot and plenty of coins. Avoid the nearby bear traps and pull the chain which opens the wooden gate to the south. Beyond it are a conjurer, an expert-locked strongbox, two weak magicka poisons, a magicka recovery poison, a Scroll of Firebolt and some gold. Head up the stairs and track back to the main room, along the way looting a leveled sword and a Philter of Regeneration up on a wooden beam. Take the northern corridor now and open the apprentice-locked door to the east; behind it is a small room with an uncommon ingredients barrel, three iron ingots, three random leveled potions, a potion of stamina and a solution of extra magicka.

Press on north until you arrive at the base of a tower. Down into the water to the east is a skeleton, while behind a novice-locked gate to the north is a storage area with four iron ingots, a blacksmith's potion, a random leveled potion and a coin purse. Head northwest up the winding stairs to the bedchamber at the top, which is guarded by a scamp and a boss-level conjurer. Here you will also find a bed, a boss chest, the Conjuration skill book Corpse Preparation v I, an expert-locked display case with a gold ruby necklace and the spell tome Lightning Rune, the spell tome Conjure Scamp, a leveled dagger, a chainmail helmet, a filled lesser soul gem, two random leveled potions, a solution of extra magicka, two potions of minor magicka, a potion of vigorous healing, a potion of lasting potency, a potion of minor healing, a potion of plentiful magicka, a portion of ogre teeth and a few gold coins and purses. From here head east into a room with a potion of healing and a potion of resist shock, climb up the southern stairs and you will arrive at the door back to Fort Horunn.

Maps[edit]