UESPWiki:New Page Requests

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If you are creating a new Online article in response to a request made on this page, first check whether a talk page has been created. If appropriate, you may want to simply move the talk page to the article; otherwise, you may want to copy and paste content from the talk page.

If you have no other information to add to the article, simply add the following content:

{{Trail}}{{Empty}}
If possible, provide a more complete trail, e.g., {{Trail|Creatures}} on an article about a creature. Also, try to add a link to the new article on the appropriate parent article, for example, add the new article to Online:Creatures.
Archives

{{Template:FULLPAGENAME0/Line|1=Archive 1|2=Nov 11 – Nov 18, 2011|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 2|2=Nov 19 – Nov 25, 2011|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 3|2=Nov 25 – Dec 10, 2011|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 4|2=Dec 11, 2011 – Jan 8, 2012|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 5|2=Jan 9 – Jan 31, 2012|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 6|2=Feb 1 – Aug 24, 2012|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 7|2=May 2012 – July 2013|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 8|2=April 2014|3=}}{{Template:FULLPAGENAME0/Line|1=Archive 9|2=May 2014|3=}}

If you were prevented from creating a new page on UESP, but believe that the page is one that should be created, you can place a request here.

Only anonymous editors are prevented from creating new articles on the site.

Note that it is only necessary to use this page if you were prevented from creating the page yourself.

Contents

Requested Pages[edit]

Please type the name of the page that needs to be created below. A UESP editor will then create the page and update this page accordingly—or provide a link to an existing page on the same topic. Before adding a request here use the search feature to make sure the page does not already exist. We already have several thousand articles for each game.

If you are not willing to first create a draft of the new article, then do not post a request here.

Lore:Keystone[edit]

What the heck is a keystone? 24.79.74.133 19:20, 1 February 2015 (GMT)

I started work on a Lore:Keystones pages here, although I kind of gave up on it. I'll try to get back to it and finish it off soonish though. —Legoless (talk) 23:12, 1 February 2015 (GMT)

Oblivion:Rumors[edit]

I think there should be a page of all the rumors in Oblivion. There was one for the loading screens, so why not rumors? — Unsigned comment by 70.173.32.57 (talk) at 20:15 on 25 April 2015 (GMT)

Seconded. Pages for generic dialogue would be great to have. —Legoless (talk) 22:56, 25 April 2015 (GMT)
Thirded. -damon  talkcontribs 01:19, 26 April 2015 (GMT)
Oblivion: I am willing to help with this page, if somebody gives me a hint how to extract it from the game data.
ESO: I was thinking about creating generic dialogue page for ESO a couple days ago. I found a huge chunk of "rumors" in the game data, although it will need a lot of sorting by zones and quests, I think. Will it?
Skyrim: Naturally, I decided to take a look at the layout of such pages in Oblivion and Skyrim namespaces and found only Quill-Tail's sandbox, which, in my opinion, is ready to be published. Isn't it?
 ~Shuryard (talk) 03:01, 26 April 2015 (GMT)
(edit conflict) I think it's a good idea since a lot of the rumors from the game will never be documented on any pages. In contrast though, many rumors about the characters located in the game and the quests you complete are already on their respective NPC and quest pages. This could lead to some redundancy as plenty of rumors would be repeated for a third time now, such as the rumors about Rohssan seen on both her page and also on A Fighting Chance's page. So I personally think it would be best for the page to stick to (at least initially) the more generic rumors, such as this, along with some of the more generic conversation dialogue, like this that would only ever be documented on a rumors or generic dialogue page. Forfeit (talk) 03:11, 26 April 2015 (GMT)
It's true that the OBNPCRP considers NPC-related rumors to be within the scope of the related NPC pages, but I think a little redundancy is alright for the sake of a complete list. We should definitely have a page for the 'wilderness' rumors at least. That Skyrim sandbox also looks great. As for ESO, what kind of rumors are there? I was under the impression that a lot of spoken dialogue was without subtitles. —Legoless (talk) 18:57, 26 April 2015 (GMT)
That's a good point. Given that the page is going to be a comprehensive list of rumors, it probably would make more sense (and probably be simpler) to just list all the rumors, ignoring any redundancy. I also agree that Quill-Tail's sandbox for generic dialogue looks good enough to launch, even if it's not entirely complete yet. Moving it into the Skyrim namespace will make it more visible to other contributors which will help the page reach completion anyways. Forfeit (talk) 19:59, 26 April 2015 (GMT)

() ESO: Yes, as far as I know, none of the spoken dialogue is subtitled, we still have the text in our mined data though. Those "rumors" are NPCs' reactions on the quest completion, e.g.,

  • "If rumors are to be believed, you saved King Emeric's life. Quite an honor!"
  • "Throne Keeper Farvad says you are Tu'whacca's champion. I hope it is true."
  • "I heard some Redguard woman turned her husband into a dog! Imagine that!"
  • "That Argonian traitor should have been put to the blade. Guildmaster at-Aswala is kinder than I'd have been!"

The list of such reactions, as least those I was able to find so far, is here. It will take some time and effort, but I was thinking it would be great to have them sorted by zone with references to corresponding quests. Wouldn't it? :)  ~Shuryard (talk) 21:19, 26 April 2015 (GMT)

Definitely. I'm happily surprised the text is so easily available. —Legoless (talk) 21:23, 26 April 2015 (GMT)
Only drawback here would be ensuring all different quest options. (There are a LOT of quests with choices). Timeoin (talk) 21:48, 4 September 2017 (UTC)

Skyrim:Time[edit]

I am willing to help if able (semi-limited as I am using 360--no access to game files--and don't know how to code), but a page concerning the passage of time, as well as which effects are using which time scale:

  • Divine Blessings are 8 or 11 hour (subject to necromage) real-time hours

==>Calculated from in-game time passed (when fast traveling/waiting)

  • Blood of the Ancients lasts for (x) in-game days
  • Potion effects and familiar summons are calculated using real-time

==>Also calculated using in-game time as "Slow Time shout" effects potion timers

There is a page for Oblivion, but not one for Skyrim and the information is off.

  • Oblivion day start/end is 6am/8pm (taken from 'Oblivion:Time' page)
  • Skyrim day start/end is 5am/7pm

Are time scales still the same (where 2 seconds real-time is 1 minute game-time)? Would also be handy to have a small table calculating in game hours, days, weeks to real time, as well as "real time" passed when waiting/sleeping in-game. Possibly also time used for fast travel (takes x time per y distance)?

Finally, there are a few effects which also effect time, such as the aforementioned shout (3 different magnitudes and durations; one for each word) as well as Vampire Lord's Supernatural Reflexes power. The alteration perk 'Stability' also seems to have an effect on some aspects of time, if nothing more than extending timers or the duration of the Slow Time shout, etc. — Unsigned comment by 96.60.149.101 (talk) at 00:20 on 12 June 2015

Eight years later, but I came here to request this. We have Morrowind:Time and Oblivion:Time but I can't seem to find any info at all about time in Skyrim. —⁠Will ⁠• ⁠B[talk] 05:09, 9 April 2023 (UTC)

Daggerfall:Disintegrate[edit]

Please, someone help. I do not understand how does the spell "disintegrate" works nor what is the chance for it to succeed. 85.222.170.180, October 7th 2015

Differences between ESO and previous games[edit]

As a brand-new player to ESO, and also a newcomer to MMORPG in general, I have been searching the site for something that would serve as a good intro and outline what to expect after Morrowind, Oblivion, and Skyrim. I have found all the specifics I expect from the UESP, but what I had hoped to find here, as it was for the first three in "Differences between ..." is a page that helps bridge the differences between this new gaming experience in ESO, and all the games that came before. I would be willing to help out if, as an FNG, I have anything of value to contribute. I fear that there may be some veteran editors here who aspire to adhere completely to the encyclopedic style and might think it was not worth the effort to add a page that is not strictly along that style, but I feel, as a longtime user of the UESP, that what made it great for me was the information provided in that encyclopedic, high-standards style IN CONJUNCTION WITH the less formal pages that could add a little fun, or a little trivia, or just that basic information that made gameplay that bit more understandable for those who are not yet comfortable in their grasp of the way the machine runs as a whole. I think the page I'm requesting could be the difference between easing into a game and having the patience and faith to keep at it until it becomes comfortable, and giving up because it it so vastly different from what we have had from TES before. To be honest, I HATE ESO right now. Only Dark Souls has made me feel the same level of love and frustration for a game at outset. If we could create a page to make the transition a little less of a shock, it would, I think, reflect well on the site, and I know I cannot be the only person to wish for it in beginning ESO. Thanks, Crayolamanic (talk) 01:31, 31 December 2015 (UTC)

Personally I can't see the practical purpose of such a page. ESO is a completely different style of game, meaning the neatly grouped differences on this page really don't apply. TES3, 4 and 5 are all singleplayer RPGs with very similar gameplay; ESO is an MMO, with the full weight of that genre behind it. It can't be directly compared to the main series. What I'd propose instead would be a 'Starting Out' article of some kind, explaining the game to new players without any mention of the older games, to avoid spreading further the misconception that ESO is Skyrim 2. —Legoless (talk) 01:43, 31 December 2015 (UTC)
Thanks, Legoless, for the quick reply. However you think it would work best, I would be happy to lend a hand, as I said. I can see your point, and as I was sort of expecting a flat dismissal, I am glad that there is some willingness to make an attempt at addressing bridging the gap. Let me know what you would like to do and what I could do to contribute. Anything I may not be able to tackle on my own, I will happily work with any willing editors on, and I think JR will likely give some help here and there with technical stuff; he has offered this kind of distant assistance not long ago. Just give me any direction you can think of, and I will get on it. I'm not wiki-proficient, and new to ESO, but have an aptitude for content writing and editing. Crayolamanic (talk) 23:27, 31 December 2015 (UTC)
Well, you could start by sandboxing some of the difficulties you run into as a newcomer to MMOs, and then maybe an ESO vet could come along and give some tips for starting out? —Legoless (talk) 00:03, 1 January 2016 (UTC)

Skyrim:Iman[edit]

A simple request: during this Skyrim quest, it is revealed that one of the characters, Skyrim:Saadia, is using an alias, and that her real name is Iman. Why not set up Skyrim:Iman as a redirect to Skyrim:Saadia? It'd take about 5 seconds. 73.162.99.166 18:33, 21 August 2016 (UTC)

I can't see the use of it, unless we were to move Saadia to Iman. The only time you hear the name Iman is when talking to her, its not used by Kematu or any other person involved, so the only page that would reasonably require that redirect is the page it would be pointing at. Even for people looking for Iman, they already know her new name, which she keeps after the quest. Silence is GoldenBreak the Silence 19:03, 21 August 2016 (UTC)
Not to dredge up an old topic, but given that we now have a page, The Scarlet Judge that redirects to Melar Sadus (who has the same sort of situation), this topic may be worth reconsideration. gelza1Talk Cont 22:49, 18 June 2017 (UTC)
That's a bit different, since the NPC called The Scarlet Judge becomes the NPC called Melar Sadus. In Skyrim, there is never an NPC in-game called Iman. --Enodoc (talk) 08:08, 19 June 2017 (UTC)

Oblivion:Merchant Chests[edit]

It would be great to have a list of all merchant chests in Oblivion, complete with their location and how to reach them on both PC and console (if possible). — Unsigned comment by 104.34.21.155 (talk) at 23:58 on 1 October 2016

I don't know any chests off-hand that can be reached by console players (i.e. without use of tlc), so this page would have no relevance to what you experience in the game. Nor is there any use for documenting the contents as they are displayed on the merchants article. The only use I can see for this page is to make it easier for modders to find a chest in order to get its editor id in order to alter the contents. Another reason might be to steal the contents, but seeing as you would be using the console to access the chest, you'd be better off just adding items directly through the console and avoid potential bugs caused by messing around with the chests. In short, the chests are an irrelevance to normal players, and the only useful documentation related to them is on the relevant pages already. Silence is GoldenBreak the Silence 23:36, 1 October 2016 (UTC)
The merchant chest for fences can be seen without noclip and otherwise go unexplained. A page documenting all of them wouldn't be a bad thing to have, if someone wants to actually assemble the list. —Legoless (talk) 01:10, 2 October 2016 (UTC)
Another option could be to include the locations of the merchant chests on each place page. I'm not sure if this would be needed (because of the points made by The Silencer) but if someone's willing to either assemble a list or put locations on each place page, that could be a good idea. AlphaAbsol (talk) 04:05, 2 October 2016 (UTC)

Lore:Dunmeris[edit]

Not sure if there is such a page, or if there is I cannot find it. A lot of Dunmeris is taken from Ayleidoon but there are various differences. For example sources for Tel meaning tower seem to be missing and Tel in Ayleidoon means something else. We seem to know what Tel Mora (Tower Forest), Tel Aruhn (Tower Home), Sadrith Mora (Mushroom Forest) etc mean but where is the source that tells us where it came from? A page that collects words from Dunmeris would be very useful I believe. Hunts-for-Wisdom (talk) 09:56, 24 April 2017 (UTC)

Some of this is covered under Ehlnofex Languages, but I'm not sure if that has all that you're looking for. --Enodoc (talk) 10:11, 24 April 2017 (UTC)
While that page is a good starting point (and indeed might make more sense to have them all aggregated like that), it would be nice to have a redirect from searching for Dunmeris, Chimeris etc to that page as well instead of the lore article about the respective race. It also has missing citations for words such as Tel and Sadrith for example. The one for Sadrith points to a source that doesn't mention it. I will try to visit him soon and see if he has a link in his dialogue but not sure I have a saved game for that point where he talks to you Hunts-for-Wisdom (talk) 13:23, 24 April 2017 (UTC)

Alliances in Hostile Territories[edit]

Should there be a page for the alliance forces in other alliances' zones in ESO?

For example... Daggerfall Covenant (Pact Territories).? They're essentially a separate "faction", since they are automatically hostile, instead of being friendly. (And even if you are in, say, the Covenant, they will still be hostile to you when you go do story/etc in Stonefalls. I think that makes them potentially pageworthy. (And the alliance pages are full enough of the overarching storyline that anyone searching for information about those particular enemies won't otherwise be able to find them easily). Timeoin (talk) 02:39, 15 October 2017 (UTC)

Black Soul Gem[edit]

Should there be a lore page for this? They appear in Oblivion, Skyrim, and ESO. Timeoin (talk) 22:16, 18 November 2017 (UTC)

Lore: Aedric Artifacts[edit]

Browsing through the pages I had noticed there is not collected lore page for Aedric Artifacts, and no category for Aedric Artifacts. — Unsigned comment by 99.229.96.39 (talk) at 15:57 on 17 December 2017

Artifacts are not categorized anywhere. The only specific page is a redirect for Skyrim because there is a trophy/achievement for collecting them, which goes to the Daedric Quests page. The only other relevant thing is that artifacts are mentioned on each Aedra and Daedric Princes individual page, but other than that there is no Daedric Artifacts, Aedra, or any other type. I don't think those pages would be of much use especially in lore space. They would have some use in game space, such as in Oblivion for the item to give to Martin, as well as the Skyrim page, but that information has been successfully integrated into pages that would exist regardless. Silence is GoldenBreak the Silence 16:40, 17 December 2017 (UTC)

Online: API Versions[edit]

Can we have a page with a history of the API versions? Dates/game version/major changes? I don't understand wiki and don't know where to research the details. As a wiki user, i was unable to find what i was looking for...which is the current API version...that i needed for an addon command (FCOItemsaver) — Unsigned comment by 162.252.225.168 (talk) at 23:01 on 23 February 2018

Daggerfall:Soundtrack[edit]

I have created an unofficial LP-like soundtrack for Daggerfall, encompassing all music from the first two games, rendered with a high quality soundfont, and encoded losslessly. I've tried to make it flow as a journey through towns and dungeons and it's all mixed down properly. MIDIs can be a bit unwieldy, especially these days, and Arena and Daggerfall's MIDI organization is a mess, so I wanted an elegant alternative. I'm more than happy to draw up the page and make it look nice, but to be honest I'm a n00b at Wiki editing and I don't even really know if I'm adding this message right. Anyway, download is here: https://app.box.com/shared/static/pzh0py916pj6e50xrzkujqwwmdy2nkql.zip — Unsigned comment by Helegad (talkcontribs) at 19:23 on 30 September 2018‎

Online: Folded Note[edit]

What is this object called a "Folded Note"? I picked it up somewhere in Auridon and dare not use it. It went into Supplies->Trophy in my inventory, and is tagged as a quest starter(unique). What quest does it start? — Unsigned comment by 148.71.59.180 (talk) at 07:12 on 1 June 2019

It starts the quest Real Marines in Silsailen. Also, I am not sure why you asked the question here.--Talyyn (talk) 08:33, 1 June 2019 (UTC)
On reflection, the Folded Note should be linked to the letter. If there is one, in some of the older quests, the "letter" would be a dialogue box.--Talyyn (talk) 08:36, 1 June 2019 (UTC)
There is no "book" text in the log, but there are some logs of such an item. Someone who has it will need to create the page to get the text. Silence is GoldenBreak the Silence 18:49, 1 June 2019 (UTC)
I'm not sure it is an actual book. I did that quest a few months ago and filled out the quest page and added the dialogue from said note. Some quests, like The Watcher in the Walls and That Which Was Lost, the letter/note is in fact a dialogue which isn't actually a recordable book. In the case of the The Water of the Walls, there was discussion on the discord that the best spot for such quests starters that didn't have a book attached was to record the text on the relevant quest page.
Furthermore, with this particular quest, there are two ways to start it and for some reason it is entirely possible to pick up the note without realizing it and then start and complete the quest from Hanilan. With the Folded Note remaining in your inventory but it can be dropped.--Talyyn (talk) 23:54, 1 June 2019 (UTC)

Adam Adamowicz[edit]

i request that a page for this person be created: — Unsigned comment by Jetcold0 (talkcontribs) at 04:16 on 15 December 2019‎

Proposed Content
{{Infobox person
[[File:Adam Adamowicz.jpg|thumb|Adam Adamowicz]]
|name   = Adam Adamowicz
|image     =
|image_size   = 
|caption  = 
|birth_date  = {{birth date|1968|3|9}}
|birth_place = Saugerties, New York
|death_date  ={{death date and age|2012|2|9|1968|3|9}}
|death_place = [[Washington, D.C.]], U.S.
|occupation     = [[Concept artist]] 
}}
'''Adam Adamowicz''' (March 9, 1968 – February 9, 2012) was an American-Polish [[video game]] [[concept art]]ist, best known for his work on ''[[Oblivion:Oblivion|The Elder Scrolls IV: Oblivion]]'', ''[[Fallout 3]]'', and ''[[Skyrim:Skyrim|The Elder Scrolls V: Skyrim]]'' at [[General:Bethesda|Bethesda Softworks]].<ref>{{cite web|url=http://www.gamebanshee.com/news/106885-bethesda-tribute-to-adam-adamowicz.html|title=Bethesda Tribute to Adam Adamowicz|date=February 15, 2012|accessdate=June 16, 2016}}</ref> He grew up on [[Long Island]], [[New York (state)|New York]] and was of Polish descent.<ref>{{cite web|url=http://news.filefront.com/fallout-3-dev-diary-on-conceptual-design/|title=Fallout 3 Dev Diary on Conceptual Design|author=Shawn Sines|date=May 15, 2008|publisher=[[FileFront]]|accessdate=2010-10-28}}</ref><ref>{{cite web | date=2008-12-08 | url=http://www.g4tv.com/videos/35319/will-work-for-games-bethesda-concept-artist/ | title=Will Work For Games: Bethesda Concept Artist | work=[[X-Play]] | accessdate=2012-02-14 | last=Webb | first=Morgan}}</ref>

Before entering the games industry Adamowicz undertook freelance work for Dark Horse Comics' New Recruits anthology and also worked on Fantagrafics Books' Duplex Planet.  He produced cover illustrations for Malibu Graphics.<ref>{{cite web|url=http://www.gamasutra.com/view/news/129610/Obituary_Fallout_3_concept_artist_Adam_Adamowicz.php|title=Obituary: Fallout 3 concept artist Adam Adamowicz|date=February 10, 2012|accessdate=March 29, 2016|website=Gamasutra}}</ref> He worked with [[Jaleco Entertainment, Inc.]] between 2002-2003.  Adam started working at [[Bethesda Game Studios|Bethesda Softworks]] in 2005. Adamowicz was the only concept artist to work on ''Fallout 3'' and one of two, alongside Ray Lederer, for ''The Elder Scrolls V: Skyrim'' at Bethesda Softworks. His concept art and imagery were used in ''Fallout 4''{{'}}s development.<ref name="fallout4work">{{cite news|last1=Wawro|first1=Alex|title=Remembering the life and work of Fallout concept artist Adam Adamowicz|url=http://www.gamasutra.com/view/news/258766/Remembering_the_life_and_work_of_Fallout_concept_artist_Adam_Adamowicz.php|accessdate=8 April 2016|agency=UBM|publisher=Gamasutra}}</ref>

Adam Adamowicz died from complications of [[lung cancer]] on February 9, 2012, aged 43.<ref>{{cite news| url=https://www.nytimes.com/2012/02/19/arts/video-games/adam-adamowicz-artist-for-lush-video-game-worlds-dies-at-43.html | work=The New York Times | first=Daniel E. | last=Slotnik | title=Adam Adamowicz, Artist for Lush Video Game Worlds, Dies at 43 | date=February 18, 2012}}</ref><ref>{{cite web|last=Hibble|first=Murray|title=Farewell Adam Adamowicz, The Artist Behind Fallout 3|url=http://www.ripten.com/2012/02/10/adam-adamowicz-fallout-3-concept-artist-dies-mhib/|publisher=Ripten.com}}</ref>

==Credited works==
*''[[Nightcaster: Defeat the Darkness]]'' (2001), [[Microsoft Corporation]]
*''[[NightCaster II: Equinox]]'' (2002), Jaleco
*''[[Goblin Commander: Unleash the Horde]]'' (2003), [[Jaleco]]

===Bethesda Softworks===
*''[[Oblivion:Oblivion|The Elder Scrolls IV: Oblivion]]'' (2006), [[Bethesda Softworks]]
*''[[Fallout 3]]'' (2008), Bethesda Softworks
*''[[Skyrim:Skyrim|The Elder Scrolls V: Skyrim]]'' (2011), Bethesda Softworks
*''[[Fallout 4]]'' (2015), Bethesda Softworks<ref name="fallout4work"/>

==References==
{{reflist}}

==External links==
*[http://adam.bethsoft.com/ Bethesda Softworks tribute page]
*[https://www.flickr.com/photos/47857688@N08/sets/72157629321466509/ Adam Adamowicz's ''Skyrim'' concept images]
*[http://www.mobygames.com/developer/sheet/view/developerId,70163/ MobyGames entry]
*[http://io9.com/5884352/adam-adamowiczs-incredible-post+apocalyptic-fallout-3-concept-art/ Adam Adamowicz's post-apocalyptic ''Fallout 3'' concept art]
*[https://en.wikipedia.org/wiki/Adam_Adamowicz]
*[https://elderscrolls.fandom.com/wiki/Adam_Adamowicz]
{{Portal bar|Video games|Speculative fiction}}

{{authority control}}

{{DEFAULTSORT:Adamowicz, Adam}}
[[Category:American illustrators]]
[[Category:American people of Polish descent]]
[[Category:Deaths from cancer in Washington, D.C.]]
[[Category:1968 births]]
[[Category:2012 deaths]]
[[Category:ZeniMax Media]]


{{Refs}}

{{Wikipedia|Adam Adamowicz}}

{{US-artist-stub}}

<!--Interwiki links-->
[[pl:Adam Adamowicz]]
[[ja:Adam Adamowicz]]

Easter Eggs[edit]

there should be a page linking or collecting all the easter eggs pages into one.— Unsigned comment by Unifrenchie (talkcontribs) at 03:52 on 21 April 2020

Currently we have the Easter Eggs table template:
But a General:Easter Eggs could work with that on it, though I think more people should discuss it first.

--Talyyn (talk) 04:28, 21 April 2020 (GMT)

Skyrim: Dragonborn Magic[edit]

Like the Dawnguard DLC, add a page that covers what magics (shouts, spells, passive and active powers, etc.) the Dragonborn DLC added — Unsigned comment by 174.198.166.43 (talk) at 23:06 on 12 April 2021 (UTC)

Ingredients (Beyond Skyrim: Bruma)[edit]

We need individual pages for each ingredient like we do with food items! I'm trying to find Blueberries but i can't because the page doesnt exist!— Unsigned comment by SingeStheos (talkcontribs) at 12:09 on 14 July 2021

Morrowind Mod:Morrowind Optimization Patch[edit]

One of the essential Morrowind mods next to Morrowind Mod:Patch for Purists (which already has a page). Not really sure what to say there, but it definitely deserves a page. --Agiletek (talk) 04:32, 30 December 2021 (UTC)

Lore:Imperial Battle College[edit]

This is mentioned in a few places and was apparently supposed to appear in Oblivion (as I'm sure everyone is already aware). Would be nice to have a page gathering all the scant information in one place and info on anything cut from Oblivion relating to it (or any other game if there even was anything else). 30 December 2021 — Unsigned comment by Vanders (talkcontribs) at 01:03 on 30 December 2021 (UTC)

Lore: Aldarch[edit]

An Aldarch is a religious title in Altmer society and seems to be akin to a higher level priest and seem to be of higher rank than Monastics. Aldarchs can have their own guards called Aldarch-Protectors. Perhaps this page can be a more generic page like Lore: Altmer Clergy or something similar. — Unsigned comment by 62.45.242.43 (talk) at 12:32 on 21 January 2022 (UTC)

Online:Brigadine Lieutenant Calgoerus[edit]

There is no entry on this npc. He appears during Pyre of Ambition in the Blackwood questline. He will be Fort Redmane while you're making your way to the courtyard. He will be crushed to death by Mehrunes Dagon.

Brigadine Lieutenant Calgoerus : "Oh Gods, help me!"

<Part of the tower breaks, Mehrune Dagon will notice him

Brigadine Lieutenant Calgoerus : "No!"

<He gets crushed by Mehrune Dagon's hand> — Unsigned comment by 99.229.138.52 (talk) at 22:55 on 04 October 2022

Online:Stonelore Druid[edit]

There will a Stonelore Druid npc will appear in several locations. These include Eldertide Dwelling in Galen where they will be held hostage by Dreadsail Pirates. You can also find them as hostages near the north of Glimmertarn. In addition, during City Under Siege, they will be cornered by Dreadsails. If you rescue them, they will say:

Stonelore Druid : "Thank you!"
Stonelore Druid : "Y'ffre protect you, stranger!"
Stonelore Druid : "I'm grateful you came along!"
Stonelore Druid : "I thought I was going to die!"
Stonelore Druid : "I was sure I was dead!"

— Unsigned comment by 99.229.138.52 (talk) at 20:00 on 26 December 2022

Online: Captive Hireling[edit]

There needs to be an entry on these npcs. These hirelings will need to be rescued as part of the quest A Wailing Wood. When you free them from the branches of the Forest Wraith, they will be grateful.

Captive Hireling: "Tava's beak! I was starting lose feeling in my legs! Thank you" (Female Redguard)
Captive Hireling: "This one's claws could not cut the roots! Thank you, traveler!" (Female Khajiit)
Captive Hireling: "My mother's going to be worried sick about me!" (Male Breton)

— Unsigned comment by 99.229.138.52 (talk) at 19:00 on 27 December 2022

Online: Elder Aiven[edit]

There's no entry on this npc. He will be seen in the quest Dream of Kasorayn. He will appear from a dancing mote you activate.

Elder Aiven: "Welcome, Sower of the Dream. I am Aiven, apprentice to the Druid King. King Kasorayn bid me to prepare for this day. Follow this passage to the Ivy Throne."
Frii: "The Druid King's apprentice? He is the singer of the song. He will guide us."

There will be a second dancing mote you will have to activate, Elder Aiven appears again and shows the entrance to the garden, which prompts Frii to go inside:

Elder Aiven: "This stone tablet records Kasorayn's Final Dream. Dark betrayal followed by seeds of hope. We punished the guilty. Stricken their names. To heal, we forget. But the Sower must remember. Enter the garden."
Frii: "Come, friend of Laurel. The garden is this way."

When you interact with the third mote, Elder Aiven appears and mentions about the preparation of the Elixir of Y'ffre's Thoughts, which gives a reminder to Frii:

Elder Aiven: "I prepared a cauldron and planted three herbs in this garden. The Sower knows the Elixir of Y'ffre's Thoughts. Mix, drink, and see what I saw the day the Druid King died."
Frii: "I am the Sower and I remember this elixir. Come talk with me, Laurel-friend."

— Unsigned comment by 99.229.138.52 (talk) at 02:20 on 31 December 2022

Online: Captive (Y'ffleon)[edit]

These npcs will be townsfolk held captive by the Firesong Circle during Guardian of Y'ffelon. When you encounter the first imprisoned captives, one of them will cry out:

Captive: "Over here! Help! Please, let us out!"

After freeing them, a House Mornard Knight will inform them that safety is on the Mad Maiden:

House Mornard Knight: "Good work, mercenary! You townsfolk, head back and find the Mad Maiden. You'll be safe there."
Captive: "Thank you for saving us! The druids hold more prisoners to the southeast."

— Unsigned comment by 99.229.138.52 (talk) at 22:00 on 31 December 2022

Online: Castle Navire Sentry (The Hidden Lord)[edit]

There is no entry of this npc. This Castle Navire Sentry is unique since he appears in The Hidden Lord quest. He will be on guard at Castle Navire and will let you pass through to see Duchess Elea.

He will greet you but will turn away Courier Finnoa:

Castle Navire Sentry: "Hero of the Systres, you're always welcome here! The duchess will see you in the knight's wing."
Courier Finnoa: "What about me? I've been waiting for hours to make my delivery!"
Castle Navire Sentry: "The duchess is much too busy right now, courier."
Castle Navire Sentry: "Take your wagon to the jousting tents. The duchess will send someone to deal with you shortly."

Speaking to him:

"Hero of the Systres! We're making repairs after that unfortunate incident at the last banquet, but Duchess Elea said to direct you to the knight commander's office in the knight's wing were you to return.
I'm sure she'll be happy to see you."
What did the courier want, if you don't mind me asking?
"We have no secrets here, friend. The courier claims a large shipment for Duchess Elea, but I have no record of any impending deliveries. I'm sure it's just some confusion since the loss of our castle steward. The duchess will deal with it eventually."

After speaking to Duchess Elea, you can speak to the sentry to find where Courier Finnoa headed off to:

"Hero. Is there something else I can assist you with?"
Is that courier I saw earlier still around?
"Yes. They're over by the tournament tents, waiting for an audience with the duchess. I still find it strange that we wouldn't have a record of a shipment as large as the one they're trying to deliver."

— Unsigned comment by 99.229.138.52 (talk) at 17:18 on 01 January 2023

Online: Courier Finnoa[edit]

Needs an entry. She is a Wood elf courier who is trying to make a delivery to Duchess Elea but is obstructed by the sentry during the quest The Hidden Lord.

She will protest how you're allowed access easily before being turned away by the Castle Navire Sentry:

Castle Navire Sentry: "Hero of the Systres, you're always welcome here! The duchess will see you in the knight's wing."
Courier Finnoa: "What about me? I've been waiting for hours to make my delivery!"
Castle Navire Sentry: "The duchess is much too busy right now, courier."
Castle Navire Sentry: "Take your wagon to the jousting tents. The duchess will send someone to deal with you shortly."

After speaking to Duchess Elea, you will need to find Courier Finnoa at the tournament tents to see who hired them to deliver this unannounced shipment:

"Are you from the castle? Can I finally make my delivery and be done with this damn job?"
Can you tell me who hired you to make this delivery? Was it Ashcroft's Fine Goods and Imports?
"Ashcroft's? No. Some hooded figures hired me to take some crates to an isolated spot up north. That's where I met another hooded figure. He helped unload my wagon, gave me the crates for Castle Navire, and told me to make the delivery."
Tell me about these hooded figures. Did they give you any names?
"No names. Just enough gold to make me not want to ask any questions. You did hear me say we were in an isolated location, right?
But if it helps, they were definitely wearing armor under their hooded cloaks. Knight armor."
Can you tell me where this isolated location was exactly?
"Right below the cliffs of Garick's Rest. Look, I know how all this sounds. But I needed this job. Courier work has been hard to come by since the trouble here and on Galen. All I know is I delivered one set of crates and received another for Navire."

Speaking to her before Za'ji:

"You weren't sent by Duchess Elea to sign for my delivery, were you? All right, I'll just continue to stand around here and wait for her grace to get around to me I suppose."

— Unsigned comment by 99.229.138.52 (talk) at 17:28 on 01 January 2023

Online: Knight-Captain Ferard[edit]

Needs an entry for this quest npc. He will appear in The Ivy Throne.

When you enter Castle Mornard, Count Stefan Mornard will order him and the rest of the Mornard knights to search any rogue knights that infiltrated the castle:

Count Sir Stefan: "Search the castle. If there are more rogue knights, I want them in chains!"
Knight-Captain Ferard: "We routed them from the library, but I'll make sure nothing was damaged or stolen."

Speaking to him before Count Stefan:

"Intruders in the castle! How dare they trespass on House Mornard!"
Intruders? Tell me what happened.
"One of my guards noticed a group of Society of the Steadfast knights enter the library. Since we weren't expecting them, she went to check and found them ransacking the place!
We routed them, but now we're scouring the entire castle just in case."
Did they take anything?
"We're still trying to determine that. Everything happened so fast. I just find it hard to believe they were actually Steadfast knights. We've never had any trouble with the society before."

He will later accompany Sir Stefan to Y'ffelon to stop Bacaro. — Unsigned comment by 99.229.138.52 (talk) at 20:57 on 01 January 2023

Lore: Currency[edit]

A page detailing the various currencies referenced in the series lore and games. eg Drakes used in ESO are referenced in oblivion, septims have had differing values between games (maybe not super deep lore info but still interesting)

Imperial Simulacrum[edit]

One of the most important events in the series, but currently the page for this is just a redirect to the wars that occurred during it, which itself is pretty bare bones. This means the information on this central event is split between Lore:Jagar Tharn, Lore:Barenziah, Lore:Eternal Champion, Lore:Uriel_Septim_VII#Imperial_Simulacrum and more. (I'm entirely aware I have the permissions to make a page, but out of my scope for lore knowledge.) --Agiletek (talk) 04:53, 2 January 2023 (UTC)

Completed Requests[edit]

Lore:Irkngthand[edit]

I was recently editing the lore article on Blackreach and in the process I noticed that Alftand is the only Dwemer ruin it mentions that has a lore specific article. I know that not all in-game places have lore articles and in this case I would agree that neither Mzinchaleft nor Raldbathar need this, but Irkngthand seems like it has enough history to benefit from such an article. It's referenced in Dwemer Inquiries Vol III, has the only known depiction of the snow elves, and was flooded following the theft of the eyes of the Falmer. I am absolutely willing to start this article myself, but as I'm new here, I wanted a second opinion to its necessity before moving forward. Thoughts?Jack of Wabba (talk) 22:01, 1 December 2019 (GMT)

Seeing no objection, I went ahead and made it. Feel free to post questions/comments/concerns/cries of outrage here or on my talk page.Jack of Wabba (talk) 15:31, 3 December 2019 (GMT)
Thank you for making the page. When it comes to ruins and other locations, notability guidelines aren’t very strict so it’s generally okay to create articles for a lot of them. Avanchnzel, Mzinchaleft, Raldbathar, Vardnknd, and Bthardamz are all ruins that come to mind when it comes down to what Dwemer ruins need articles since they really could use them. The Rim of the Sky (talk) 20:59, 3 December 2019 (GMT)

Lore inconsistencies and Retcons[edit]

User:Zebendal/Sandbox I have created a example of a page I would like to do about the various lore inconsistancies across various elder scrolls games. It will discuss lore inconsistancies and things that were retconned. — Unsigned comment by Zebendal (talkcontribs) at 05:42 on 28 September 2018 (UTC)

I have also worked on this concept. Should be in General space. Overall the best presentation I think would be by release then trying to categorize each kind. Could be launched as a stub whenever. --AKB Talk Cont Mail 05:42, 28 September 2018 (UTC)
I went ahead and did it, feel free to edit to what you feel is better — Unsigned comment by Zebendal (talkcontribs) at 05:55 on 28 September 2018

Recurring Characters[edit]

In various elder scrolls games, you may come across a familiar face that you met in a previous elder scrolls game such as Neloth who you meet in morrowind and then again in skyrim. Some lesser known NPC's you can completely miss like nelecar who had a completely unknown role in morrowind and you meet him again in skyrim. I would refrain from putting dieties inside the page as its a given that they will likely reappear to give you daedric artifact quests but gods that physically manifest in some form should be noted. For example, in ESO you meet Nocturnal physically, and as well as in skyrim. In Morrowind you meet all of the tribunal (except sotha sil is dead) and in ESO you meet them all alive and well. — Unsigned comment by Zebendal (talkcontribs) at 23:34 on 4 September 2018

Noting that this page was created at General:Recurring Characters. —Dillonn241 (talk) 07:35, 17 September 2018 (UTC)

Conoon Chodala[edit]

Conoon Chodala was a failed Nerevarine, he plays an important role in the main story of the Morrowind expansion for The Elder Scrolls Online. He can also be found in the Cavern of the Incarnate in TES III - Morrowind. Currently the information about him on this page is quite lacking. With the expansion of his character in ESO, it will make him a much more interesting character for people who play TES III and ESO if they can find more information about him here. Information about his backstory, relation to other characters and such would be quite useful for both ESO and TES III players. — Unsigned comment by BluePwnsU (talkcontribs) at 21:52 on 25 May 2017 (UTC)

I was never aware that there was a request for this article, but it's been on for some time now. --Vordur Steel-Hammer (TINV1K) 09:42, 19 November 2017 (UTC)

Kudanat[edit]

A location in Online:Morrowind, both quest relevant, and with trivia. (The Ashlanders have the Zainab Tribe symbol in their tent. Timeoin (talk) 21:22, 1 September 2017 (UTC)

Ferhara's Warclaws[edit]

Requesting a page for the faction. (There is currently a page for the note about them. Timeoin (talk) 21:40, 4 September 2017 (UTC)

  • Done this and Kudanat --FioFioFio (talk) 22:21, 4 September 2017 (UTC)

Legends:Chaurus Breeding Pit[edit]

The April monthly card for Legends is Chaurus Breeding Pit - I actually didn't know this wiki has Legends content until about 2 minutes ago when I was googling for related stuffs. KogasaGaSagasa (talk) 11:37, 20 May 2017 (UTC)

Thanks for the reminder, mate. I'd completely forgotten to make it, I was so caught up in using it. It's now up here. —Fullertontalk﴿ 12:10, 20 May 2017 (UTC)

Sunken Barrow[edit]

http://elderscrolls.wikia.com/wiki/Sunken_Barrow — Unsigned comment by 173.54.187.93 (talk) at 02:41 on 27 June 2016 (UTC)

Already listed here. —Legoless (talk) 02:54, 27 June 2016 (UTC)

Skyblivion mod: strider[edit]

go back to the elder iv oblivion with skyrim texter with the skybliivion mod which is a skyrim mod. not to be confused with the skywind mod which is a differrent skyrim mod. — Unsigned comment by 173.184.188.74 (talk) at 14:29 on 24 March 2016

Before we start documenting mods for Skyblivion, I think we need to actually be documenting Skyblivion itself. But that's another discussion. --Enodoc (talk) 15:00, 24 March 2016 (UTC)

Morrowind: NPC Bodcan[edit]

I was exploring in the ruins near Ashalmawia, In the ruins was a dark skinned man in red robes called Bodcan. I killed him and wanted to see his wiki page. Alas there isn't any.

You mean Bodean? —Legoless (talk) 15:39, 12 March 2016 (UTC)

Ius the Animal God[edit]

So I found something from Daggerfall that expands on Ius the Animal God, who can be found under the "Dieties" section of UESP listed right here. His article is short but I think a new page is required. Go right here for what I found. November 29 2015 — Unsigned comment by Twilot spankle (talkcontribs) at 19:57 on 29 November 2015 (UTC)

Are you talking about the book? It already has an article. —Legoless (talk) 20:41, 29 November 2015 (UTC)
Oh Dear, I apologize, I had no idea it was a book, and that the book was on here already. My apologies. Go ahead and delete this, however it is you do that. I'm still quite new to editing here — Unsigned comment by Twilot spankle (talkcontribs) at 20:51 on 29 November 2015 (UTC)

Leprechaun[edit]

This page doesn't exists. Appears to be exististing in wikipedia. The two first phrases are the following :

A leprechaun (Irish: leipreachán) is a type of fairy in Irish folklore. It is usually depicted as a little old man, wearing a coat and hat, who partakes in mischief.
Gerardgiraud (talk) 08:38, 15 August 2015 (UTC)

There are no leprechauns in TES. —Legoless (talk) 18:34, 15 August 2015 (UTC)

Oblivion:Swampy Cave Dry Rock Run[edit]

(edited) I tried to create this page as a redirect to Oblivion:Swampy Cave, as there is a dead-end link on the Oblivion Map (here) directly to that particular cell, but it failed due to matching a blacklist filter, apparently. Either the redirect Oblivion:Swampy Cave Dry Rock Run needs to be created or the map link needs to be piped somehow (not sure how to do the latter). --Fru1tbat (talk) 18:26, 10 July 2015 (UTC)

Done, good catch. —Legoless (talk) 19:39, 10 July 2015 (UTC)

place of intrest, Knights of the Thorn Lodge[edit]

I noticed this place outside of cheydinhal on my way to a db party, and now its bugging me, the place is a small manor, restricted entry, and little outsiden hints of it. Please get some info on it. — Unsigned comment by 66.87.69.12 (talk) at 22:16 on 24 June 2015

The page already exists, OB:Knights of the Thorn Headquarters. Silence is GoldenBreak the Silence 21:28, 24 June 2015 (UTC)

Online:Familiars[edit]

We need a page distinct from Online:Pets for listing summoned creatures. As far as I'm aware, this should consist of the 7(?) creatures from Daedric Summoning and the Dwarven spheres from a certain Veteran monster mask. I don't have the exact names of the creatures or I'd do it myself. —Legoless (talk) 15:08, 18 April 2015 (GMT)

Online:Inventory (or something similar)[edit]

The inventory system of ESO is substantially different to what TES fans are used to, so I think it would be helpful if someone fully familiar with the systems could make a page explaining how it works. What types of items take up a slot and what don't, methods of increasing your "bag size", the penalty to maxing out your inventory, links to the Pack Merchants and Banks pages, that kind of thing. It probably wouldn't set any records for length, but I think it would be of great utility to beginners and vets alike to consolidate what is known on one page. We have Morrowind:Encumbrance, Oblivion:Encumbrance, and Skyrim:Carry Weight, but we don't seem to have a corresponding page for the Online namespace yet. I would draft a page, but I only have first-hand knowledge of the game from beta. Insignificant RevisionsThreatsEvidence 16:26, 21 March 2015 (GMT)

I've made a quick draft here. It's pretty barebones, so I'll leave it to someone else to create the page or not. —Legoless (talk) 17:50, 21 March 2015 (GMT)
I think that's an excellent starting point. I'd add that books, like pets, aren't factored into the inventory. Insignificant RevisionsThreatsEvidence 21:24, 21 March 2015 (GMT)
(edit conflict) I would say that the inventory did not change significantly since beta. If you draft a page, I can help with bringing info up-to-date and also supply images (e.g., 1, 2, 3).   ~Shuryard (talk) 17:51, 21 March 2015 (GMT)
Lego: Just wanted to check whether that draft is ready to go; I don't want to create the page if you're still tinkering with it. If so, we could create the page with it as a base, and then maybe Shuryard and I can pad it out a bit. --Enodoc (talk) 11:32, 23 March 2015 (GMT)
Yep I'm done with that. —Legoless (talk) 22:51, 23 March 2015 (GMT)
OK cool. I've started the page.    :)   --Enodoc (talk) 23:36, 23 March 2015 (GMT)

Online:Scion of the Blood Matron[edit]

This is the quest to become a vampire in Online. It needs it's own page. — Unsigned comment by Harrow (talkcontribs) on 00:05 17 July 2014

Done. —<({QT>> 02:44, 17 July 2014 (GMT)

Lore:Glossary[edit]

I think it would be good to have a quick, not game-specific glossary of terms used throughout the series. It would be fun to make and give new players a sort of quick-start guide to ES lore. Thanks!

StandardIssue— Unsigned comment by StandardIssue (talkcontribs) at 01:53 on 18 November 2014

The main issue I see with that is just how difficult it would be. I mean, there are thousands of words and a lot of them describe the same exact thing. If you think it would be fun to make, feel free to start it and I'm sure people (Me at least) would help you along with it! :) ~ Ad intellige (talk) 02:33, 18 November 2014 (GMT)
Once upon a time a long, long time ago (before my time), there was a Dictionary section, but it was put through a deletion review and then deleted. Looking at the argument presented by Elliot when he proposed the deletion of the articles, I am in complete agreement. The contents of a dictionary/glossary section would be entirely redundant with what we have elsewhere, and listing terms just for the sake of listing terms is unnecessary. So, I would think that this is something that shouldn't be created. -damon  talkcontribs 02:50, 18 November 2014 (GMT)
Hmmm... I didn't see that. I am definitely in complete agreement though. It is redundant and if someone wants to know more about ES Lore, they can read the in game books, read the online copies of the books here, or use the search function to find a specific topic. ~ Ad intellige (talk) 02:57, 18 November 2014 (GMT)

Shivering:Artifacts[edit]

Its been about 12 years since Shivering Isles was released but an artifact page was never created for it. I have been working on it in my Sandbox but I am not good at formatting. See the sandbox I will link below for reference on what SI artifacts pages need to be fixed. Shivering:Count Cirion's Helmet, Shivering:Diadem of Euphoria, Shivering:Ring of Lordship (Dementia), Shivering:Sheogorath's Regalia need to be fixed to appear properly in an artifact page. also noincludes and include onlys need to be placed at the right spot.Here is my Sandbox

Zebendal (talk) 05:38, 16 January 2020 (GMT)

Online:Vigilant Jessiaril[edit]

There is no entry of her since she is a Waking Flame Cultist from the quest the Durance Vile. She appears in the deathstone sequence. She has 2 lines:"I knew that lying Kynmarcher wouldn't release me. Even if I did translate the notes stolen from Sister Celdina." "Nokvroz thinks he can make his own cataclyst? Let them kill me! He'll never match Sister Celdina's brilliance." — Unsigned comment by 99.229.138.52 (talk) on 12 February 2022‎

This page has been made. --AKB Talk Cont Mail 15:02, 15 February 2022 (UTC)

Online:Kalmur Spirit[edit]

During the quest Death stalks the Weak, you will encounter the spirits of the Kalmur Clan near the Vow of Consumption. They will say "Run! It's coming back! so much blood!", "Someone please rescue us!" or "I can't find my family! I have to save them!" on the floor where you find the Vow of Consumption.

Once you reach the Ravener, before you fight it, the spirit will say "Someone kill that beast!"

And once you find the Scrying Orb, they will say "Please, let this torture end. I beg you." — Unsigned comment by 99.229.138.52 (talk) on 12 February 2022‎

This page has been made. --AKB Talk Cont Mail 15:02, 15 February 2022 (UTC)

Online:Overseer Tykh[edit]

She is missing an entry from the quest The Durance Vile. She has one line when Nokvroz is talking to her in the bloodpit: :Overseer Tykh: "He is becoming resistant to the elixir, Valkynaz Nokvroz. There is nothing to be done."

She has another line when you're on top of the Warden's Overlook:

Overseer Tykh: "Have you completed your interrogation, Valkynaz Nokvroz?" — Unsigned comment by 99.229.138.52 (talk) on 12 February 2022‎
This page has been made. --AKB Talk Cont Mail 15:02, 15 February 2022 (UTC)

Online:Overseer Jekshan[edit]

Needs an entry as he has one line from The Durance Vile quest when he's talking to Nokvroz:

Overseer Jekshan: "Ah, Valkynaz Nokvroz. Do you have any idea when we can expect Arox the Mutilator to return?" — Unsigned comment by 99.229.138.52 (talk) on 12 February 2022‎
This page has been made. --AKB Talk Cont Mail 15:02, 15 February 2022 (UTC)

Online:Mercenary Captain Rood[edit]

There is no entry of him. He will appear during the Long Game quest on Amenos. When Valentyn Dantaine beckons you to come claim the treasure, both of you will be knocked out by smoke bombs. The Mercenary Captain will have a line saying:

Mercenary Captain Rood : "Put them to sleep and throw them in the cage. Remember, the boss said not to hurt them."

— Unsigned comment by 99.229.138.52 (talk) at 23:27 on 27 September 2022

Created here --Talyyn (talk) 04:02, 4 October 2022 (UTC)

Online:Imprisoned Captive[edit]

Needs an entry. They appear during the Ascendant Shadows world boss daily quest. They have a couple of lines when freed.

Imprisoned Captive : "I feel so weak. Thank you for getting me out of that horrible thing."
Imprisoned Captive : "Thanks for freeing me! You don't know what it was like."
Imprisoned Captive : "The pain…I've never felt anything like it."
Imprisoned Captive : "Saved at last! I owe you my life, stranger."

— Unsigned comment by 99.229.138.52 (talk) at 23:27 on 29 September 2022

Created Imprisoned Captive--Talyyn (talk) 01:57, 18 October 2022 (UTC)

Tamriel Rebuilt: Freedom for a Fiend[edit]

There is no walkthrough of this quest— Unsigned comment by 5.90.178.234 (talk) at 00:30 on 19 October 2020‎

Page is made in Nov 2020 The Rim of the Sky (talk) 22:54, 25 December 2022 (UTC)

Lore:Grayhome[edit]

We don't have any informations about grayhome lore — Unsigned comment by 184.160.139.80 (talk) at 15:09 on 4 May 2021 (UTC)

Done in August 2021 The Rim of the Sky (talk) 22:54, 25 December 2022 (UTC)

Online:Druid Fenas[edit]

There is no entry on this npc. He is one of the npcs you will be interacting with during the quest Cursed and Coniferous.

Near Fauns' Thicket, where the three roads intersect, you will find Joslin Coravel and Octin Larouche along with Druid Fenas. When approaching for the first time, the trio will have the following dialogue:

Joslin Coravel: "I'm turning into a tree. A tree, Octin!"
Octin Larouche: "At least your bark is beautiful. I got turned into a floaty orb thing!"
Druid Fenas: "It'd be a lot easier to translate this tablet if I had some quiet."

Speaking to him before Joslin:

"Not now. I'm trying to translate ancient writing off this broken tablet."

After the quest is started, the following dialogue plays:

Joslin Coravel: "This adventurer agreed to help us. Does that help solve our problem?"
Octin Larouche: "An adventurer, ey? That explains the boots"
Druid Fenas: "An adventurer? Come here, I'll tell you how to help"

Talk to Druid Fenas to find out more about the curse.

"It's good of you to offer to help, outsider. Fire and foilage, that's the key to reversing the curse. If we repair what's broken, then the curse will be lifted.
At least, that's what i can make out from the text carved into this stone."
Fire and foilage? What do you mean?
"Heat to prepare the sap, and sap to bind the stone. The inscription mentions those two ingredients at length. I'll send Joslin to an area outside of Embervine. The lava pools there create fire shards — rocks that retain extreme heat."
What do you need me to do?
"Meet Joslin near Embervine. I'll give her a spell to retrieve a fire shard, but she shouldn't touch them herself. Even with the spell, she's too flammable in her current state.
After that, meet Octin near the sacred tree to the north to get the sap."
And what will you be doing?
"I need to continue to work on the translation.
There's something about this text. A word I can't translate. From the way the sentence lines up, it's nothing good. This curse is already potent enough. I'm worried about what else it might do."
I'll go get the fire shard and the sap from the sacred tree.

You can inquire more about the task on hand:

"I hoped that this would be simple, but no. The writing is complex and made all the harder to translate because of the broken stone.
Find Joslin by the lava pools to the east, near Embervine. Then go north to meet Octin by the sacred tree."
How can you read the text? / How can you read the writing?
"It's in an obscure druidic script. Luckily, I've made a study of such writing. This one, however, is different. I have no idea what I was doing with Druid Madena's things.
It would be a lot easier if they hadn't cracked the tablet, I assure you."
Who's Druid Madena?
"An elder in the Stonelore Circle. She used to study the Fauns, but one day she decided she was finished. Left all her equipment behind. These two tried to help themselves to it and look what happened.
But I'll figure out how to break this curse."
Why are you helping Octin and Joslin?
"I resolved to help them before I even knew how this tablet came into their possession. This curse is druidic in nature, so it must be a druid who undoes it. Whatever Joslin and Octin's past intentions, they don't deserve this fate."
What do you mean by only a druid can undo the curse?
"The writing on the tablet is in an ancient druidic script. It would take a Mages Guild wizard too much time to decipher it and understand the process needed to break the curse.
Octin and Joslin don't have long before the change becomes permanent."
But they found the tablet while robbing another druid.
"I know. It's my sincere hope that they'll return the tablet—and anything else they stole—once this ordeal is over.
And hopefully, this will teach them to avoid druidic sites in the future."

Return to Fauns' Thicket, this time closer to the delve than where you found the group originally. Upon arriving, you will hear the following dialogue:

Joslin Coravel: "You want to do what? No. Think it through. Flammable tree bark over here!"
Octin Larouche: "But this will go faster if we break up the fire shard. More shards mean more heat and —"
Druid Fenas: "Ah, the adventurer returns. Bring me the fire shard and the sap, please."

Talk to Druid Fenas to find out how to break the curse.

"You gathered the fire shard and the sap from a sacred tree? Very good. Now we have what we need to perform the ritual.
We just need to find the right spot to perform the ritual. And I'll need your assistance. These two are in no shape to help."
I'll help you. Where do we need to go to perform the ritual?
"Not far. I'll show you. We need to go to the spot where they found the tablet. Once we return it, we can set about restoring it.
The ritual won't be easy. Nothing about curses ever is. Just one more detail and we can get on with this."
What detail is that?
"The items for the ritual. Give them to me. Then i need you to go on ahead and clear a safe path to the spot I marked on your map.
I'll follow with Joslin and Octin when the way is clear and prepare the site for the ritual."
Of course. Here. Take the fire shard and the sacred sap.

Speaking to him again before going inside the ritual site:

"Go. We'll meet you inside.
Just clear a path for us. I don't think either Joslin or Octin will be any help if I need to defend them from something."

Talk to Druid Fenas to learn more about the ritual.

"This is where Octin found and broke the tablet. We'll perform the ritual here.
Let me see ... fire shard, sap, and tablet pieces ... everything's in order. Oh yes, I almost forgot about the warning."
The warning?
"Druid decorum requires that I fully disclose the potential dangers — no matter how unlikely — to any non-druids taking part in a complet and somewhat lethal ritual.
So, you must do exactly as I say. One wrong move and ..."
One wrong move and what?
"And we could be afflicted with the same curse that has befallen Joslin and Octin. The odds of that happening are infinitesimal, but I feel obliged to warn you just the same.
Now, are yo ready to begin?"
I guess so. What do you need me to do?

The dialogue closes and he instructs you how to perform the ritual with setting the fire shard on fire:

Druid Fenas: "Start by setting the fire shard ablaze!"

Speaking to him during the ritual:

"Follow my instructions precisely. You need to ignite the fire shard, heat the sacred tree sap, and reforge the tablet in that order."

After you ignite the fire shard:

Druid Fenas: "Good. Now heat the sap."

After you heat the sap:

Druid Fenas: "Now the most important step. Apply the heated sap to the broken tablet."

Even though you follow the steps of the ritual, the cousins haven't turned back to their original forms:

Druid Fenas: "Well done, my—wait! Why haven't they turned back?"

Once the ritual is complete, you will notice the curse is not broken. Speak to Druid Fenas to find out why.

"You performed the ritual perfectly. The curse should have been lifted. Joslin and Octin should be back to their old selves by now. Unless ....
Oh no. The word I was having trouble translating. I know what it means now."
What are you talking about?
"The tablet. The part I couldn't translate. Now that the tablet is while, I see it. "In fire and foilage born, what is broken, only one to restore." It rhymes better in old druidic.
Don't you see. We can lift the curse — but only for one of them."
How do we choose who to restore?
"I leave that to you. I must keep the power of the ritual flowing until a choice is made.
Talk to both of them, then decide. Will we restore Joslin or Octin to their original forms?"

Now you must decide to break the curse on either Joslin or Octin. You can speak to each of them, and they will each beg you to choose the other.

In both cases, Fenas says the following:

Druid Fenas: "I cannot. The ritual has run its course."
Done! ON:Druid Fenas Thank you for the dialogue compilation The Rim of the Sky (talk) 22:54, 25 December 2022 (UTC)


Online: Sir Balnon[edit]

There is no entry on this npc. He appears after the siege of Vastyr's Cathedral District is over. He will take over the place of Dame Fayda's interactions with Druid Galphen.

After the siege, he will be listening to Druid Galphen's concerns about the status of Dame Fayda:

Druid Galphen: "Please. I'm looking for Dame Fayda. She was with the knights protecting the cathedral district during the attack."
Sir Balnon: "We're still sorting this all out. As soon as I have news about Dame Fayda, I'll send word to you, druid."
Druid Galphen: "I—of course, I understand. After the cathedral collapsed, I just want to know that she's safe. I'll check back later."

Speaking to him at this point:

"What a waste. So many people lost in the attack on the city. And for what? Some ancient druid prophecy?
We're still trying to find everyone who's unaccounted for. I just hope most of them turn up still breathing."

— Unsigned comment by 99.229.138.52 (talk) at 21:30 on 29 December 2022

Created yesterday and added all dialogue for this character--Talyyn (talk) 01:38, 1 January 2023 (UTC)

Online: House Mornard Knight[edit]

There is no entry on this npc. In A Sea of Troubles, As you approach Suncleft Cove, you will hear Banneret Corrick speaking to a House Mornard Knight:

Banneret Corrick: "A single Sea Elf bested the lot of you?"
House Mornard Knight: "She hit us like a storm of steel. Didn't kill anyone, though. Just put us in the sand."

During Guardian of Y'ffelon, a House Mornard Knight will come rushing to alert Sir Stefan that the hostages are being held at Cinderwash:

House Mornard Knight: "Sir Stefan! The Firesong hold our folk in Cinderwash, just as you thought. No sign of Archdruid Orlaith though."
Sir Stefan Mornard: "She must be in the temple. Come with me, knight. Friend, I leave the rescue of the captives in your hands!"

After freeing the first captives, a House Mornard Knight will inform them that safety is on the Mad Maiden:

House Mornard Knight: "Good work, mercenary! You townsfolk, head back and find the Mad Maiden. You'll be safe there."
Captive: "Thank you for saving us! The druids hold more prisoners to the southeast."

— Unsigned comment by 99.229.138.52 (talk) at 20:06 on 26 December 2022

Created Online: House Mornard Knight--Talyyn (talk) 01:56, 1 January 2023 (UTC)

Multiple unnecessary articles[edit]

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