User:IceFireWarden/Spirits of the House

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Spirits of the House
by Lenhuai Dakri’iin, Suffragan of the Diocese of the First Hour
An overview of the gods and 'worship' within Echmeri culture

The Auribex House is all encompassing; born out of the need to support a family, constructed out of untime-materials and the efforts of children hoping to bring peace to a loving mother. The Westerners are of the opinion that the gods are limited in their collective, and that only some are important enough to persist in the mythic theater that is the Mundex. These are, of course, foolish beliefs that my people have nevertheless come to respect and admire. It can be simple, yes, to only concentrate on the gods that walk amongst the narratives of your society but it is still unwise to ignore the thousands of deities that exist within the House.

My peoples’ forefathers, the Dwemer, ignored the gods and cursed them, viewing them as abstractions and obstacles to overcome in the face of their goals. But the Echmer do not hold this opinion, and know it to be a wrong one. It is true that we do not construct specific chapels to a particular god or ‘pray’ to them in a Western sense, but we still understand that the gods must be appeased as much as our ancestors are out of respect for their divinity, and use their stories as teachings and anecdotes to better the lives of ourselves and our younglings.

But even then, it seems that the Westerners are not ‘satisfied’ with our lack of a ‘pantheon’. Particularly the Imperial Cult of the Empire hounds our dioceses and shuls above and below ground for information to document, no matter how many times we tell them that our buildings of faith are places to ask for guidance from any power higher than one’s self and not from anyone in particular. In our hopes to help the Westerners understand, the Council gave me the task of creating a document that categorizes and provides brief descriptions of the ateda (our word for ‘god’) that play a sizable role in the Echmeri Song.

For those of my people who read this, especially those approaching or undergoing adolescence, perhaps it will aid you in making good choices in the future. For readers from the West or surrounding Padomaic territories, may it provide valuable insight into the heart of my people.


THE ALL-GODDESS


My people, the Echmer, are perhaps strange in our ways of thinking. For I have realized in my studies that we are one of the few civilized cultures on Nirn that acknowledge the presence of the All-Goddess. The All-Goddess is an incredibly powerful figure of the Mythic, the begetter of all life and existence itself, and the parental figure of all of the gods (even though many refuses to admit that anymore!); this, however, does not make it the gerent of the gods. Gods are gods, after all, and need no rulers to rule them other than themselves (which is why stories of ‘kings’ and ‘queens’ of the divines only ends in tragedy). Although the All-Goddess can be described as masculine, she is largely recognized as feminine within the archipelago.

Out of all of the gods, it is the All-Goddess that we Echmer respect the most. However, we do not sing her stories or ask her for guidance due to her nature, in our hopes not to wake her, lest she sadden over the misfortunes her absence have caused.

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P’hanoikhei | The Start of the House: P’hanoikhei is the All-Mother, the First Mother, who existed before the Auribex House itself was constructed by her eldest sons. Devoid of and yet possessing all forms and meaning, P’hanoikhei made love unto herself through different aspects and gave birth to the first ateda. Nearly all gods are her children, and mortals her grandchildren (through the apotheosis of mortallic bloodlines via strength and prose), but eventually the pains of labor grew too much for her to bear. Childbirth is painful after all, despite the love it brings, and P’hanoikhei died surrounded by her numerous offspring. Her eldest sons would then take her slumbering corpse to the Space Beyond the House, where she could rest in peace. The Death of P’hanoikhei marks the slow approach of doom to the universe, and the emergence of misery to the realms of god and man.


THE DEAD-GODS


The Dead-Gods are the deities that must be pitied, for it was due to the actions of Laorghatu and Invighna that their bodies were crushed and their spirits broken underneath the weight of the House, transforming into the gruesome hell-realm known as the Underworld that lies beneath the waters and rock and gears of Nirn. While there are dozens of dead-gods (and entities the Westeners mistake for dead-gods), the greatest one that lies below the Aurbis is Laorghatu, who even we must sympathize with.

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Laorghatu | The Doom-Dragon: The God of Space and Time, third child of P’hanoikhei, whose birth brought meaning to the Aurbis and inspired the lives of all who dwell within it. He was the First Dragon, a great and majestic being with a mane that encircled the world and eight-limbs that represented the sacred number of truths his mother had entrusted him with. After the death of P’hanoikhei, N’urnani approached Laorghatu and asked for his aid in building her a room of her own as the Auribex was devoid of space. Working with his siblings, he restructured and organized existence (creating Oblivious and Eithent, the latter of which Westerners call Aetherius), but grew haughty when he dared to rebuild the chambers of P’hanoikhei herself. The Auribex House nearly fell apart then, condemning the Doom-Dragon and his helpers to death underneath it, while P’hanoikhei’s chambers transformed into the Mundex. Although he meant well and we must remember that, Laorghatu’s dying breaths were filled with nothing but hate for the siblings who had abandoned him to his fate, which caused his corpse to give birth to the demon-gods Akkrahz and Seiru’udac. What remains of his body infects the Mundex with his negativity, although vestiges of his love remain in obscure places.

Yra’fenna | Changeling of the Wilds: Wife of Laorghatu, who followed him into death, and the Goddess of Nature, Fertilization, Beasts, and Bone. Before her death, it was her duty to watch over young N’urnani and Aryus, who loved their older sister so much that when they heard of her death, they created the moons as an everlasting symbol in the heavens for the love Yra’fenna and Laorghatu shared. It is believed that every being that lives on Nirn, from the smallest blade of grass to the hardiest of free-thinking folk, have inherited a small semblance of her soul and love for the environment around them. Druids are able to harness this love and call upon aspects of Yra’fenna’s soul, for a short time, whether to work worldly miracles or to directly speak to what remains of her psyche.


THE BIRTH-GODS


The Birth-Gods are the children of P’hanoikhei, who existed before and during the Creation of the Auribex House. Their power is limitless and their lives indefinite, but they can still be wounded by extraordinary displays of divine might during extraordinary events and conflict with one another. Although many birth-gods can be fickle and outright malicious, they are still casually invoked by my people over matters relating to their divine domains, instead of being prayed to like how Westerners may pray to their gods in Tamriel. In the beliefs of my people, even a destructive god is a necessary evil integral to the majesty of the aurbical canvas.

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Avki’tel and Zziuth’al | The Light and the Dark: The eldest twin sons of P’hanoikhei, born first of all the gods, and devoted to their mother in the absolute fullest. Avki’tel is the god of order, light, and perpetuity while Zziuth’al is the god of chaos, darkness, and reversion; despite their contrasting natures, they loved each other dearly and worked hard to create the Auribex House so that P’hanoikhei and their younger siblings could have a place to live. After P’hanoikhei died, they entombed her within the Space Beyond the House and became the guardians of the Auribex. It wasn’t until the actions of Laorghatu and Invighna that the brothers were forced to intervene in a negative way, punishing their younger brothers for their crimes before traveling to the Space Beyond the House to stand vigil for their mother’s tomb in case the wraith-gods came for her. It is believed that the twins will awaken P’hanoikhei from her death when the Auribex faces Destruction.

N’urnani | Maiden of the World: The youngest daughter of P’hanoikhei, and the twin-sister of Aryus. N’urnani is the Goddess of Rhythm, Prose, Maturity, and (most importantly) the World itself. It is through the stories that she tells her siblings, by voice and letter and doll and dance, that forms the realms of Mundex (which is, consequently, her room within the Auribex House). When one story ends, so does that iteration of the world, and as a new one begins so does the next existence. While some of the gods wish to subvert these tales, the majority of her siblings find them endearing as they honor the life of the All-God. Despite her status as an eternal maiden, all finite beings of Nirn are her children by proxy, and she teaches us the important difference between being alive and actually living.

Aryus | Infinity’s Furnace: Bearer of the titles Drifting Sun, Old Hammer & Tongs, and the Excitement of the World, Aryus (recognized in the West as Arius, mainly due to stories of my people) is the god of fire, warmth, and the hearth within all hearts and homes. It was his incendiary birth that marked the end of poor P’hanoikhei, although no one truly holds him accountable for her death. Although he has a realm of his own, Aryus can be found intermingling in the rooms of the other ateda, as fire is the essence of all life and its nature is to be everywhere. Because of this his flames can represent a plethora of concepts (inspiration, knowledge, even destruction), although here in the Directorate he is mostly recognized as the forge-god and a survivalist god. Aryus is one of the kinder gods and loves mortals, materializing in the Mundex to share his heat with mortals before disappearing once again to parts unknown.

Invighna | Bearer of the Light: Called Ivig’nah in the ancient language. The god of magic, creation, knowledge, and the wonders of life. Fourth of P’hanoikhei’s children. It was Invighna who helped Laorghatu in his plan to construct a new room within the Auribex House for N’urnani, but when Avki’tel and Zziuth’al came to punish them for it he chose to run from the House to escape a dreadful fate. His eldest brothers instead made his flight a part of his punishment, barring him from reentering the House and making him keep a silent, lonely vigil at the edge of the Void. He carries the Torch of Aryus (a powerful walking-staff that burns with the first flames of his youngest brother), a celestial object we know as the sun, which radiates light, warmth, and magicka into the Mundex. It is believed that the goddess Noyx (see the Keeping-Gods) is either his mistress or his wife, and she along with several star-gods of the Eithent travel beyond the boundaries of the House from time to time to share with Invighna company and N’urnani’s stories.

Hrahndeyl | Lapis Lazuli: The Goddess of Sound, Words, Talk, and Language. As a mortal she was born Hrahanti Della’I, but upon her apotheosis she took on the name Hrahndeyl (a word from our archaic verse that means “I speak, therefore, I be”). Hrahndeyl is both the greatest Venerant (I’d advise reading the book In Veneration of our Ancestors if you wish to learn more about Echmeri saints) of my people and a birth-god as well, due to the nature of the path she took to godhood. As a finite being within N’urnani’s Theater, Hrahanti was a genius and a radical who strove to improve the Echmeri way of life but was shunned and mocked due to the risky nature of her experiments. Ultimately, she was exiled from the archipelago and spent more than twenty years exploring the world in search of the secret to life and a purpose for our people (even traveling to the Underworld, which killed a part of her soul). Hrahanti wandered so far, she wandered outside of time, resulting in P’hanoikhei becoming her mother, and when she returned from her travels she was anointed in divine language and proved her godhood by attuning the souls of my people to the Space Beyond the Auribex, something we had desperately wished to achieve. Lapis Lazuli dwells within the Pleonastic Spire, a majestic fortress and librarium in the center of the Dweech, where she advises the Council of Dull Chimes and protects our people during times of strife.

Paeikael | Ever-Swinging Pendulum: Paeikael is one of P’hanoikhei’s oldest sons, born after Laorghatu (whose nature he compliments severely) and considered to be his ever-watchful shadow. Like his elder brothers he is what we would consider a true dragon―a deity birthed from the womb of the All-God, not one of the countless spawns of Laorghatu’s corpse-sons Akkrahz and Seiru’udac (although the latter not so much). Paeikael is the God of Balance, entrusted with the duty of maintaining the natural order of existence through acts of pestilence and misfortune by Avki’tel and Zziuth’al before they departed on their journey. Despite his overly kind nature, his patience and understanding with mortals hides a far more sinister side when faced with concepts that tip the aurbical scales too far in one direction, and many earthly spirits find his methods too harsh and uncaring. After the death of Laorghatu, Paeikael became the facilitator of space and time in the realms outside of Mundus (he was too late to stop Akkrahz and Seiru’udac from doing this within the Mundex, a great failure that almost drove him to despair).

Kiaina | Turbulent Wind: Although many of her brethren had thought she died with the rest of their siblings when the House collapsed, the second wife of Laorghatu had in fact survived and escaped from the hellscape that is the Underworld. The goddess of the heavens, weather, and cultivation wandered the Auribex and the Mundex for untold years before she was approached by Seiru’udac, who offered her his hand in marriage. From that day forth Kiaina took on the aspects of both war and nature, incorporating the defense of earthly spirits into her sphere of power (although she was clever not to let the more demonic aspects of her husband consume her). She was the first to teach mortals the secrets of storm-tongue―an art that originated in the East, before it spread to the West and took on different shapes and forms.

Maorai & Debalut | Sisters of Passion: Handmaidens and Sentinels of Kiaina, who gifted them seer-sight and aligned their natures to the duality of twilight. Maorai is the Goddess of Romance, Marriage, and Companionship, whose influence is prevalent during the day, and Debalut is the Goddess of Pleasure, Expression, and Emotion, whose influence is felt more during the night. Although they are delicate and lovely, you should not let these attributes fool you. For a mortal can find sentimental value in anything, not just others of their ilk for which they seek affection, and the sisters are matrons of everything that elicits positive feeling in the hearts of humans.

Tr’eram | Master of the Broken Blade: Tr’eram has had several names he has worn throughout his long, tired existence, but he has discarded them all to keep his purity intact (his true name has become lost to all forms of life, including himself). The god of honor, determination, war, exchange, and sacrifice, he braved the depths of the Underworld in his effort to hunt down Seiru’udac. But the Ghost-God set upon him demons of betrayal, murder, and visions that waged war with him for eighty days and ninety nights. When the battle was won, Tr’eram found his being fractured. Torn. His blood had become his armor, his rage a series of broken horn-like bone, and his arm a sword that embodied his insatiable need for vengeance. Abandoning the Underworld Crusades of his younger brother Jaigorach, Tr’eram instead turned to hunting down the triune that hounded him and their children of fur and ashen skin, building magnificent armies out of children of his own.

Jaigorach | The Last Crusader: The tale of Jaigorach is one of sadness and failure. The greatest disciple of Avki’tel, he is the god of thinking, order, calculation, and absolutes as well as a war-spirit. He led many of the birth-gods in a great battle against Akkrahz and Seiru’udac within the Underworld, but the bloody arguments proved too much a toll for Jaigorach. The insanity of the Deep drove him to madness for a time, and from those twisted thoughts was born the demon Sheu’gilag, who quickly made a mockery of everything Jaigorach protected. In order to survive, the god retreated to the endless seas of Oblivious where he could gradually restore his power. Although he vanishes from the mythic in other lands, Jaigorach’s presence is still acknowledged here in Yneslea, where he is favored by warriors and mathematicians. Mind wards are often consecrated in his name to fend off the evil influence of Sheu’gilag.

Mystara | Lady of Tomorrow’s Blessings: Sometimes spelled Mysta'ra, and the Wife of Jaigorach. An almost dead-god, often conflated with the star-gods of Eithent that sneak out of the House to bring Invighna tales of the Mundus to dull his loneliness. She is the goddess of alleviation and hope, which complimented the hard, calculating nature of her husband. When the madness of Jaigorach gave birth to the wraith-god Sheu'gilag, the demon went on to rip her apart, leaving her in an unconscious state; her husband hid her away in his realm of Mytheria before he disappeared, so that no aspect of evil may ever find her again. Despite her physical absence, her sleeping mind still observes the world, and she is quite popular with beggars.

Reimeloi | All There Is & Shall Be: After Invighna was barred from the House, Reimeloi took pity on him and descended from the Eithent to the Mundex, being the first to craft a torch of her own to light the way. She asked her brother what she could do to help, and he asked her to bring him something to drink to parch his dry throat. Reimeloi found water in the Mundex, born from the thoughts, dreams, and tears of the mortals and dead-gods spoken of within N’urnani’s stories, and brought him pitchers of it to satisfy his thirst for the family he had abandoned. Eventually the other, older gods found out about Reimeloi’s unsanctioned prowls but gave her their blessing instead of admonishing her (for indeed, they had forgotten that there was no substance in the Space Beyond the House). Thus, did she become the goddess of memory, water, and the oceans, otherwise known as the Blue Star.

Axar’k | The Trick at the End: As mortals made fruit and multiplied within the Mundex, as they always do when N’urnani begins a new story, it was Axar’k who watched them carefully from a distance. He realized that if let unchecked, they would grow so plentiful and powerful that they would threaten to overrun the Auribex Theater and consume the entire House. So, he traveled to his older brother, Paeikael, and asked him for advice on this conundrum. The Green Dragon gave his younger sibling the task of making sure every story had an end, and to make sure the earthly spirits knew of this end. And so did Axar’k bring the first deaths to mortals and the world, creating souls from the energies of the Eithent and Oblivious so that we may all know some aspects of our natures, and created multiple realms within the House at the behest of his family so that these souls had a place to go after their corporeal forms wasted away. The Husband of Reimeloi, he is the god of death, the seasons, and salt (which he taught us how to use against vile spirits).


THE KEEPING-GODS


Upon the Disappearance of the Dwemer, the early Echmer were forced to strive for survival without their help and forge a civilization of their own. It was during these dark and confusing times that the five Keeping-Gods emerged from the realms of Oblivious (which Westerners call Oblivion) and offered their aid, viewing our ancestors as their children and chosen people due to how many of our biological and cultural aspects called out to their spheres. While we do not hate the keeping-gods, we must acknowledge the games that they play, and trust their advice at a distance. Upon Hrahndeyl’s ascension to godhood, it was the keeping-gods who challenged her greatest boon to us (the gift of sending our souls to the Void), which resulted in the creation of the spiritual testing grounds known as Tribulation that we must all brave upon death in order to reach the ultimate reward for living a fruitful life.

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Paeikael | Dragon Before Dragon: See the Birth-Gods.

Narhi’ma | Mamma Nama: Narhi’ma is recognized as the strongest of the keeping-gods, particularly due to her holding the greatest claim to the souls of my people (as it was her who created all the creatures of the dark, including the bats that we descend from). The goddess of carrion, entropy, the Downtrodden, and the Restless Dead, as well as the Wife of Paeikael. Upon the death of P’hanoikhei, Avki’tel and Zziuth’al explained to a young Narhi’ma the meaning of motherhood and loss, who strove to become a mother herself. She eventually lingered too long in the cellars of the House in her search for knowledge, where she encountered the decaying corpse of Laorghatu, and unleashed a part of his taint into the rest of the Auribex. Although Narhi’ma was able to contain this scuttling darkness from overtaking the Mundex, it still created a void in the Oblivious that gave birth to all sorts of dark creatures. Narhi’ma made this ancient darkness her realm, and claimed these new beasts as her children until the end of time itself.

Noyx | Ever-Approaching Temptress: The temperamental goddess of night, mystery, shadows, and the Cunner's Fortune. The beloved sister of Paeikael and known as the Absence of Light. Noyx is one of the oldest daughters of P'hanoikhei, if not the oldest, and holds the greatest admiration for her elder brother Zziuth'al. When Invighna's Torch begins to fade, she sneaks out of the Auribex House in order to bring him a new one, a legend that inspired the first thieves of the world. Praised for her beauty and charm, Noyx uses her wiles to distract her more authoritative relatives as she plunders the House's secrets. One of these secrets, Probability, is something she is fond of bestowing to seekers such as herself (but she is a thief, after all, and is more than likely to steal it back).

Sh'aemi | Master of the Leering Cup: All know the god of blood, alcohol, and the Heart's Indulgence, who calls himself the Warmongering Drunkard and Belly-Warmth, and finds our ability to indulge in the red drink without harm amusing. One of the younger gods, which befits his adolescent nature, but a surprisingly strong one. He brewed the first ales out of a mixture of salt, water, and embers fermented within a rusted helm, which is why heavy drink drives warriors to frenzy, and it is said that the first party was actually a fight dedicated to his name. While lethargic and hedonistic, Sh'aemi is still a god of war and tests the loyalty of soldiers with visions of dishonorable and unlawful acts. He eternally sips from a cup filled to the brim with all the spilt blood of the world, and it never empties.

Gralmoghal | The Stone-Demon of Chains: Once, Aryus set a great stone aflame in order to warm his siblings between one of N'urnani's stories. But the flame grew too mighty despite their dousing, and eventually it cracked and gave birth to Gralmoghal. The god of power, intensity, corruption, and the Damned, who lusts over the darker aspects of our bestial nature, Gralmoghal was sent to guard the Underworld due to his incredible might and stature after Jaigorach’s Crusades ended in failure. But the whisperings of Seiru'udac caused him to develop an interest in souls, their cultivation, and their perversion. He abandons his post quite frequently in order to further his research into the nature of souls, despite its evil, in his hopes to break Laorghatu's curse. He despises dragons of all kinds due to his hatred of Akkrahz, and consumes their souls whenever he has the chance (which is why we call him the Drake-Eater).


THE WRAITH-GODS


We do not claim to know the true nature of the gods, especially since they can’t claim to know the true natures of us mortals, but we do know that death is a matter of strangeness to the divine. When a deity dies, their power does not, and it remains a large and visible influence within the Auribex House. And sometimes, even takes on a life of its own. The Wraith-Gods are gods born from the corpses of a dead-god or are the offspring of such immortals (for example: all the species of dragons―from drake, jill, and khimera―as well as the numerous nature spirits of the world are lesser ateda and wraith-gods, due to the natures of their existence), but the term can also be used to refer to a mortal that achieved godhood from harvesting the energy of a dead-god as well. While not all wraith-gods are evil (especially the lesser ones), a majority of them do carry malicious intent for the rest of the Auribex House, and acknowledgement of their presence should be limited to curses and rites of passage.

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Akkrahz | King of Monsters: The Flesh-Dragon, Mad Riddler, and Old Smog Himself. The demon-god of eternity, plans, wyverns, and injustice who dwells within the Underworld. Akkrahz was born when Laorghatu’s heart, possessed with confusion and hatred over his own death, decided to keep beating and grew limbs of its own to ensure its survival. While he does commit deeds that benefit the world (such as fathering the four Dragon-Lords of Time, as described in Akkrahz’s Rage) and helped uplift Clan Mereth from desolation, he is still possessed by a pitiable bitterness that drives him into conflict with the other gods. After Seiru’udac taught him the art of storm-tongue he learned from Kiaina, he taught it to his children so that they, he, and his brother could win the Wars of the Underworld, but the other gods of the House enforced a stalemate instead. In retaliation, Akkrahz taught his chosen people―the elves―how to construct monumental stories that would ensure their permanency, an odd feat that had occurred in none of the worlds before; only Dwemeth declined his offer, a decision he ensured haunted them to the grave.

Seiru’udac | Lord of No One: In comparison to his corpse-brother, Seiru’udac is oddly more benevolent (perhaps due to the gentle nature of Kiaina and her handmaidens providing some measure of peace to his soul). But he is still a wrathful god, the Essence of Mankind, and he beliefs wholeheartedly that the unjust death of his father will be rightfully atoned. Born from the largest piece of Laorghatu’s soul, Seiru’udac is the god of temporalism, ghosts, betrayal, and storm-tongue, who hoards the spirits of his followers and children in his secret realms so that he may attack the upper echelons of the Auribex House at the end of N’urnani’s stories. He is also the god of possession, a foul technique he taught many of P’hanoikhei’s children and grandchildren, and one he is keen to use so that he may pass unnoticed within the Mundex. Depending on his mood, he likes to depict himself as a ghostly warrior or a spiritual snake (but even a wraith-god can be exorcised).

Lyednharh | The Amoral Silence: The less I speak about this god the better, as he―like Hrahndeyl―is a fragment of Echmeri culture given divinity. When Hrahndeyl got ensnared by the tortuous depravities of the Underworld, it tore pieces of herself away. Parts of her troubled mind, of her weary soul, became consumed by the malevolent energies of Laorghatu and took on a life of their own, becoming the god of silence Lyednharh (a word that means, ‘desist speaking, cease to be’). Although Lyednharh claims to be trying to help our people, we must be wary of him; the gifts he bestows upon us (like silence magic) are dangerous and easily corruptible. He seeks not peace but complete and utter control over every aspect of the Echo Folk and will never stop his efforts to achieve that. He is also known to speak of heresies revolving around his and Hrahndeyl’s true relationship with one another, but do not believe them. He is called the Greatest Deceiver for a reason.


THE EFFIGY-GODS


The Effigy-Gods are not actually gods, but special dolls crafted by P’hanoikhei before her death to fulfill a special role N’urnani’s stories of the Mundex (which is why I shall not go into depth about them here, as there is no real depth to speak of), often summoned into the world by its various cultures to fulfill the needs of their people or to do battle against the gods themselves. They have no true divine nature and are not capable of mortallic sensibilities, although they can still be viewed as both while possessing abilities well beyond each of them. It is known that Hrahndeyl believes them to have been forged from the incomprehensible ‘soul’ of the All-God herself, endowing them with the ability to exist within and outside of Existence itself (a theory that many, including myself, are inclined to believe).

The Gol-Thek of the Hyu-Ket, for example, appears to be an effigy-god in the possession of Tr’eram that takes on the form of some spiritual insect-like dragon (a type of dragon we know for certain does not normally exist), implying some tangible link to their souls and their culture. Zaer’roh was possibly an effigy-god as well, although it differs from the rest due to having been constructed by the Dwemer in their hubris and used the dark nature of Akkrahz as a power source.

But the two most important effigy-gods are Prakhr and Shakht, who are N’urnani’s favorite dolls and were made for her specifically. They are the strongest of the dolls, so similar and yet so different, the former playing the hero and the latter the villain (although these roles can change, as N’urnani is prone to changing the outcomes of her stories). The Prakhr in particular has been tied to numerous underground Western groups known as the Prisoner Cults, and it is believed that their final battle with Shakht will result in the Eradication of the House and decide the fate of the world.