Online:An Act of Kindness

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Detail
Quick Summary: written by multiple users, not checked


Walkthrough: written by Cambionn, not checked


Quest Stages: written by Jonnyelder, checked by MolagBallet


Help free the ancient spirits of Ezduiin from an eternal curse.
Zone: Auridon
Objective: Ezduiin — Aid Telenger and his students in the ruins of Ezduiin.
Quest Giver: Sirinque
Location(s): Ezduiin
Reward: Micro-Etched Ring
High Leveled Gold
XP Gain: High Experience
ID: 2715
Sirinque frees the spirits
In the ruins of Ezduiin, I found an enterprising researcher working with Telenger. She's concerned about the recent appearance of the spirits. She seeks a way to lay them to rest.


Quick Walkthrough[edit]

  1. Talk to Sirinque.
  2. Use her crystal on weakened spirits.
  3. Talk to the spirit at the vault.
  4. Solve the puzzle at the vault and collect the artifact.
  5. Talk to Sirinque.

Detailed Walkthrough[edit]

Helping a few souls[edit]

Talk to Sirinque to start the quest. If you have talked with Telenger the Artificer for the quest The Mallari-Mora he will have mentioned her, but no new dialogue is created by this previous mention. Sirinque will ask you to help her with an experiment related to releasing the spirits in the ruins. After agreeing, she will give you a crystal with "microrunes" on it to use. After this, you need to weaken spirits around the area then use the crystal on them. This should be rather easy as the spirits aren't very strong and will become un-attackable after they're weakened making it impossible to accidentally kill them instead. The spirits will seem rather happy about being free. After you freed 10 spirits, a spirit named Quaronialdil Duure will ask you to come to meet him at the edge of the ruins.

The bigger solution[edit]

Once you arrive at the meeting place, talk with Quaronaldil. He'll explain he was Essanyon Duure's brother, and that his brother is responsible for trapping these souls to eternal torment due to his zealotry and that he hopes to undo his brother's actions. He will also explain that inside the vault you're standing next to, there is a crystal similar to the one you've got from Sirinque, but much more powerful. He hopes he can use it to free all the spirits, but explains there is a puzzle serving as an obstacle first. At this point, you can use persuasion to get a tip on what the correct order is (he will tell you the guarding constellations would be his guess), or solve it yourself.

Go inside the vault. The answer to the puzzle (order does not matter) is portrait on the pillars in the room, as well as the three guardian constellations together with the serpent (who belongs is no months but can appear any, usually threatening the responding constellation): the Warrior, the Thief, the Mage, and the Serpent. After unlocking the puzzle, loot the lattice from the chest and leave the vault. After going outside, you will find Sirinque talking to Quaronaldil. Talk to Sirinque and give her to lattice and her crystal, which she will then explain she will enmesh into the lattice to free the spirits from the Mallari-Mora's curse. Watch Sirinque undo the curse and talk to her again. She will tell you the crystal lattice was destroyed but the curse is lifted. She will also explain that the spirits won't be gone right away, but that they will learn they are free to move on overtime. The spirits will no longer be hostile after this and the quest will be completed.


Quest Stages[edit]

An Act of Kindness
Finishes Quest Journal Entry
Sirinque gave me a magical crystal. I need to engage the spirits of Ezduiin in combat, weaken them, and then focus my will through the crystal. This should send the spirits back to Aetherius.
Objective: Use Sirinque's Crystal on Weakened Spirits: 0/10
A powerful spirit appeared and asked me to speak with him. I'm to meet with him at the entrance to a vault on the edge of the ruins.
Objective: Talk to the Spirit at the Ancient Vault
Hidden Objective: Enter the Vault
Quaronaldil Duure told me of a puzzle that protects the powerful spell lattice inside the vault. I can solve the puzzle by selecting the correct four tiles.
Objective: Solve the Puzzle
Objective Hint: Activate the Mage, Thief, Warrior, and Serpent
I've chosen four tiles, I should attempt to retrieve the relic within the chest. If I'm wrong, I will need to be quick to avoid the puzzle's defenses.
Objective: Collect the Relic
Now that I've retrieved the relic, I can give it [sic] Sirinque.
Objective: Talk to Sirinque
Sirinque is going to combine the relic with her own crystal. Quaronaldil Duure told her that the relic will amplify her crystal's power and lift the curse from Ezduiin.
Objective: Watch Sirinque Lift the Curse
Finishes quest☑ I should speak to Sirinque now that she's finished her spell.
Objective: Talk to Sirinque
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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