Skyrim:Fortify Health
The UESPWiki – Your source for The Elder Scrolls since 1995
Fortify Health | |
---|---|
School | Restoration |
Type | Defensive |
Alchemy | |
ID | 0003eaf3 |
Base Cost | 0.35 |
Base Mag | 4 |
Base Dur | 60 |
Enchanting | |
ID | 000493aa |
Base Cost | 7.5 |
Items | Neck, Chest, Finger, Shield |
Availability (Click on any item for details) |
|
Apparel Built-In Potions Blessing of Arkay |
Alchemy description: Health is increased by <mag> points for <dur> seconds.
Enchanting description: Increases your health by <mag> points.
Fortify Health boosts the target's health by <mag> points. When the effect expires, the target loses <mag> points of health unless that would reduce the target's health to 0 or less (the target is left with at least 1 health point when the effect expires).
Alchemy[edit]
The following alchemy ingredients can be used to create a potion of Fortify Health:
- AmbrosiaCC (1.25×,1.27×)
- Bear Claws
- BloodgrassCC (1.25×,1.27×)
- Blue Mountain Flower
- Boar TuskDB (5×,5.9×)
- Fungus StalkCC (1.25×,5×,7.5×)
- Giant's Toe (5×,5.9×)
- Glowing Mushroom
- Hanging Moss
- Heart of OrderCC (1.25×,5×,7.5×)
- Hydnum Azure Giant SporeCC (1.25×,5×,7.5×)
- Void EssenceCC (1.25×,5×,7.5×)
- Wheat
- Yellow Mountain FlowerDG
Enchanting[edit]
The following items use this effect. You can learn how to enchant custom items with Fortify Health if you find one of the following items and disenchant it:
- All varieties of Armor of Health
- Includes the enchantments of Minor Health, of Major Health, of Extreme Health, of Eminent Health, and of Peerless Health.
- Enchanted Ring
Artifacts and unique items that use the effect but cannot be disenchanted include:
Blessings[edit]
- The Blessing of Arkay provides 25 points of additional Health for 8 hours.
- The Blessing of the Stag Prince provides 5 points of Health while the Glass Bow of the Stag Prince is equipped, as well as an additional 5 points for every 20 animals killed with the bow (up to a maximum of 25 points).DB
- The Elytra's Uplifting Aura provides 10 points of Health for 5 minutes.CC
Notes[edit]
- Rally spells include a secondary Fortify Health effect.
- Restore Health may be more ideal for immediate health gain while in combat.
|