Clockwork City

Legends:Mire Mechanica

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Fight the treasure hunters to get Swims back
Episode: The Ruined City
Opponent Name: Treasure Hunters
Opponent Class: StrengthIntelligence Battlemage
Starting Health: 30
Special Conditions: Either opponent starts with Captive Swims-at-Night, or Ruthless Freebooter and Ratway Prospector in play.
Previous Quest: Brass Fortress Market Square
Unlocks Quest: The Last Stand
Reward: Playsets of: Murkwater Guide
   

The Ruined City: Mire Mechanica[edit]

The Mire Mechanica is a location in The Ruined City, unlocked by completing the Brass Fortress Market Square. After talking to the city's people, you'll have to engage in battle with the treasure hunters. After selecting the battle, you'll face the choice of Disarm and Attack, the former of which means "You start with Swims, but face more opponents"; and Attack, which means that "Your opponent starts with Swims captured". Once you complete it for the first time, you'll receive a playset of Murkwater Guide.

If you choose to Attack, you'll be warned "Don't hurt Swims. They're using him as an Argonian shield."

However, if you choose to Disarm, you'll be told that "Swims is back, but you've been ambushed."

If you chose the former, the Treasure Hunters will begin with Captive Swims-at-Night in play. If you chose the other, you'll begin with Swims-at-Night in play and your opponent will begin with a Ruthless Freebooter and Ratway Prospector in the field and shadow lanes respectively.

Dialogue[edit]

Pre-match:
Aldora: "Well, well. If it isn't the fool we got the ring from. Come for your friend?"
Laaneth: "Swims!"
Aldora: "There's a hefty bounty on this Argonian's head. But tell you what: Throw down your weapons, and promise to leave us to plunder in peace, and you can have him."
Starting the match with Attack:
Laaneth: "Trust you? Not likely. We'll get him back the hard way."
Starting the match with Disarm:
Aldora: "Wise choice. Although, it's just occurred to me: Why don't we just kill you now and take our captive back?"
Post-match:
Laaneth: "They're running. Now if only we knew what they've done with the cultists' memory star."
Swims: "You mean this memory star? I stashed it away when they thought I was unconscious."
Laaneth: "You're a wonder. Let's take a look at it."

Opponent Decklist[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
1 Agility Murkwater Goblin Creature (Goblin) 0 0 1 1Common Common Murkwater Goblin has +2/+0 on your turn.
1 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
1 Agility Palace Prowler Creature (Khajiit) 1 1 1 1Common Common Drain
Pilfer: Gain 1 magicka this turn.
1 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Strength Ratway Prospector Creature (Wood Elf) 1 1 2 2Rare Rare Treasure HuntSupport, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
1 Agility Voracious Spriggan Creature (Spriggan) 1 2 1 1Common Common Drain
1 Agility Elixir of Light Feet Support 2 2Rare Rare Uses: 3
Activate: Give a creature Cover.
1 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
1 Strength Plunder Action 2 3Epic Epic Put two random items into your hand.
2 Strength Relic Hunter Creature (Redguard) 2 3 2 1Common Common Treasure HuntItem: Give the item +1/+1.
1 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Strength Aldora the Daring Creature (Nord) 3 3 3 4Legendary Legendary Treasure HuntAction, Creature, Item, Support: +6/+6
When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1.
1 Strength Assassin's Bow Item 3 2Rare Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
1 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
2 Agility Murkwater Guide Creature (Goblin) 3 4 2 1Common Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
1 Agility Nimble Ally Creature (Wood Elf) 3 3 3 1Common Common Summon: +1/+1 and Lethal if the top card of your deck is Agility.
1 Agility Shadowscale Partisan Creature (Argonian) 3 2 2 1Common Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
2 Neutral Treasure Map Item 3 2Rare Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
2 Agility Ruthless Freebooter Creature (Khajiit) 2 2 2 1Common Common Treasure HuntDrain: +1/+1 and Drain.
Treasure HuntLethal: +1/+1 and Lethal.
1 Strength Quicksilver Crossbow Item 3 1Common Common +1/+1
Summon: The wielder deals 1 damage.
1 Strength Grappling Hook Item 4 1Common Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
1 Strength Wrothgar Forge Support 7 3Epic Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.

Notes[edit]


Prev: Brass Fortress Market Square Up: Return to Clockwork City Next: Legends:The Last Stand