|First Appearance||Core Set|
|Card Appearance||Creatures, Items, Actions|
|Description||When you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent. This does not apply when defending.|
|Statistics|| 15 3 4 1 7 3 2 2
This count includes unobtainable and untrained cards and cards that change during play.
Breakthrough is a keyword that can be found on Creatures, Items and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent. This does not apply when defending.
Breakthrough allows creatures to trade without sacrificing damage to the enemy player, and is a good way to circumvent small Guard creatures. However, when attacking creatures, it can unintentionally destroy Runes and give your opponent a Prophecy trigger and card advantage. Breakthrough can be found in all Attributes, but is predominantly associated with Strength and Endurance. Creatures with the keyword can be recognized by their Breakthrough icon at the bottom of the card.
- Battle: Excess damage will be dealt to the opponent during the Battle.
- Lethal: While creatures with Lethal do destroy a defending creature with only one damage, only excess damage higher than the defending creature's health will be dealt to the opponent.
- Pilfer: The excess damage will trigger Pilfer effects.
- Ward: Warded creatures absorb all incoming damage and no excess damage will be dealt.
Cards with Breakthrough
|Ancano||Creature (High Elf)||Intelligence||8||5||5||Legendary||Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough.|
|Apex Wolf||Creature (Wolf)||Willpower||6||4||4||Epic||Breakthrough, Drain
Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain.
|Ashlander Punisher||Creature (Dark Elf)||Archer||4||5||4||Epic||Breakthrough
Pilfer and Slay: +1/+0
|Awakened Imperfect||Creature (Automaton)||Neutral||8||8||8||Rare||Breakthrough, Guard|
|Belligerent Giant||Creature (Giant)||Strength||7||7||4||Epic||Breakthrough Summon: Unsummon a creature in this lane, or destroy an enemy support.|
|Dagoth Ur||Creature (God)||House Dagoth||12||8||8||Legendary||Breakthrough, Charge, Drain, Guard, Lethal, Ward|
|Dwarven Ballista||Creature (Dwemer)||Neutral||6||5||5||Common||Breakthrough|
|Dwarven Centurion||Creature (Dwemer)||Neutral||7||6||8||Epic||Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
|Fearless Northlander||Creature (Nord)||Strength||3||2||5||Epic||Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
|Flame Atronach||Creature (Daedra)||Intelligence||4||5||3||Rare||Breakthrough|
|Garnag, Dark Adherent||Creature (Orc)||Strength||4||4||5||Legendary||Breakthrough
Players can't have more than 7 magicka.
|Gloom Wraith||Creature (Spirit)||Endurance||4||3||3||Rare||Breakthrough
Summon: +1/+1 for each other friendly creature.
|Hand of Dagoth||Creature (Ash Creature)||House Dagoth||5||5||4||Epic||Breakthrough, Drain, Ward|
|Hive Warrior||Creature (Kwama)||Willpower||4||6||3||Rare||Breakthrough|
|Iron Atronach||Creature (Daedra)||Endurance||12||12||12||Legendary||Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
|Lava Atronach||Creature (Daedra)||Intelligence||7||8||8||Epic||Breakthrough, Guard, Ward|
|Night Patrol||Creature (Breton)||Endurance||6||5||5||Epic||Breakthrough|
|Night Predator||Creature (Werewolf)||Endurance||6||5||6||Epic||Breakthrough, Regenerate|
|Night Shadow||Creature (Vampire)||Endurance||6||6||5||Epic||Breakthrough, Drain|
|Orc Clan Shaman||Creature (Orc)||Strength||2||3||2||Rare||Breakthrough
Other friendly Orcs in this lane have Breakthrough.
|Orcish Warhammer||Creature (Animated Item)||Strength||4||3||3||Rare||Breakthrough|
|Ornery Kagouti||Creature (Beast)||Strength||2||3||2||Common||Breakthrough|
|Rampaging Minotaur||Creature (Minotaur)||Strength||4||3||2||Rare||Breakthrough, Charge|
|Reclusive Giant||Creature (Giant)||Strength||8||8||8||Legendary||Breakthrough|
|Renowned Legate||Creature (Imperial)||Willpower||7||5||5||Legendary||Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
|Riften Lawkeeper||Creature (Nord)||Willpower||4||4||4||Common||Breakthrough
Summon: you gain 4 health.
|Rising Legate||Creature (Imperial)||Willpower||7||5||5||Legendary||Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
|Shornhelm Champion||Creature (Breton)||Sorcerer||5||3||3||Epic||Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
|Stampede Sentinel||Creature (Giant)||Strength||6||7||7||Epic||Breakthrough
You can't be damaged by actions or supports.
|Stampeding Mammoth||Creature (Mammoth)||Endurance||5||4||6||Epic||Breakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
|Tazkad the Packmaster||Creature (Goblin)||Agility||9||6||6||Legendary||Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.
|Tyr||Creature (Nord)||Crusader||4||5||4||Legendary||Prophecy, Breakthrough, Guard|
|Ulfric Stormcloak||Creature (Nord)||Strength||5||6||5||Legendary||Breakthrough
When you play a Shout, draw a random Nord from your deck.
|Unstoppable Berserker||Creature (Nord)||Strength||3||2||2||Rare||Breakthrough
At the end of your turn, Unstoppable Berserker gains +2/+2.
|Vigilant Giant||Creature (Giant)||Strength||8||8||8||Legendary||Breakthrough, Guard
Summon: Draw a card.
|Wildfire Dragon||Creature (Dragon)||Strength||7||6||6||Legendary||Breakthrough
Summon: Deal 1 damage to all other creatures.
|Wood Orc Headhunter||Creature (Orc)||Strength||5||5||4||Legendary||Breakthrough
Summon: Gains Charge if you have another Orc.
|Young Mammoth||Creature (Mammoth)||Endurance||3||4||4||Rare||Breakthrough|
Cards associated with Breakthrough
|Ageless Automaton||Creature (Dwemer)||Neutral||4||2||5||Rare||When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.|
|Assembled Conduit||Creature (Factotum)||Neutral||5||3||3||Common||Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.|
|Berserker of the Pale||Creature (Nord)||Strength||3||4||2||Common||When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.|
|Crusader's Assault||Action||Crusader||3||–||–||Rare||Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.|
|Mighty Ally||Creature (Nord)||Strength||3||3||3||Common||Summon: +3/+0 and Breakthrough if the top card of your deck is .|
|Pure-Blood Elder||Creature (Vampire)||Endurance||7||8||8||Epic||When you gain max magicka, double the amount you gain.
While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough.
|Rift Thane||Creature (Nord)||Crusader||2||2||2||Epic||Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.|
|Rihad Horseman||Creature (Redguard)||Strength||2||2||2||Common||+3/+0 and Breakthrough while equipped with an item.|
|Skirmisher's Elixir||Support||Strength||4||–||–||Rare||Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
Activate: Give a creature +4/+4 and Breakthrough.
- A complete list of cards with Breakthrough can be found in the Legends-Cards-Creature with Breakthrough and Legends-Cards-Item with Breakthrough category.