Legends:Breakthrough

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Breakthrough
Keyword
LG-icon-Breakthrough.png
First Appearance Core Set
Card Appearance Creatures, Items, Actions
Description When you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent. This does not apply when defending.
Statistics Strength 15Intelligence 3Willpower 4Agility 1Endurance 7Neutral 3Dual Attribute 2Triple Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Breakthrough is a keyword that can be found on Creatures, Items and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent. This does not apply when defending.
Breakthrough allows creatures to trade without sacrificing damage to the enemy player, and is a good way to circumvent small Guard creatures. However, when attacking creatures, it can unintentionally destroy Runes and give your opponent a Prophecy trigger and card advantage. Breakthrough can be found in all Attributes, but is predominantly associated with Strength and Endurance. Creatures with the keyword can be recognized by their Breakthrough icon at the bottom of the card.

Synergies[edit]

  • Battle: Excess damage will be dealt to the opponent during the Battle.
  • Lethal: While creatures with Lethal do destroy a defending creature with only one damage, only excess damage higher than the defending creature's health will be dealt to the opponent.
  • Pilfer: The excess damage will trigger Pilfer effects.
  • Ward: Warded creatures absorb all incoming damage and no excess damage will be dealt.

Cards with Breakthrough[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ancano Ancano Creature (High Elf) Intelligence Intelligence 8 5 5 4Legendary Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
Apex Wolf Apex Wolf Creature (Wolf) Willpower Willpower 6 4 4 3Epic Epic Breakthrough, Drain
Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain.
Ashlander Punisher Ashlander Punisher Creature (Dark Elf) StrengthAgility Archer 4 5 4 3Epic Epic Breakthrough
Pilfer and Slay: +1/+0
Awakened Imperfect Awakened Imperfect Creature (Automaton) Neutral Neutral 8 8 8 2Rare Rare Breakthrough, Guard
Belligerent Giant Belligerent Giant Creature (Giant) Strength Strength 7 7 4 3Epic Epic Breakthrough
Summon: Unsummon a creature in this lane, or destroy an enemy support.
Dagoth Dagger Dagoth Dagger Item Strength Strength 1 1Common Common Breakthrough
+2/+1
Dagoth Ur Dagoth Ur Creature (God) StrengthIntelligenceAgility House Dagoth 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Dwarven Ballista Dwarven Ballista Creature (Dwemer) Neutral Neutral 6 5 5 1Common Common Breakthrough
Dwarven Centurion Dwarven Centurion Creature (Dwemer) Neutral Neutral 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
Fearless Northlander Fearless Northlander Creature (Nord) Strength Strength 3 2 5 3Epic Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
Flame Atronach Flame Atronach Creature (Daedra) Intelligence Intelligence 4 5 3 2Rare Rare Breakthrough
Garnag, Dark Adherent Garnag, Dark Adherent Creature (Orc) Strength Strength 4 4 5 4Legendary Legendary Breakthrough
Players can't have more than 7 magicka.
Gloom Wraith Gloom Wraith Creature (Spirit) Endurance Endurance 4 3 3 2Rare Rare Breakthrough
Summon: +1/+1 for each other friendly Endurance creature.
Hand of Dagoth Hand of Dagoth Creature (Ash Creature) StrengthIntelligenceAgility House Dagoth 5 5 4 3Epic Epic Breakthrough, Drain, Ward
Hive Warrior Hive Warrior Creature (Kwama) Willpower Willpower 4 6 3 2Rare Rare Breakthrough
Improvised Weapon Improvised Weapon Item Strength Strength 0 2Rare Rare Breakthrough
+1/+1
Iron Atronach Iron Atronach Creature (Daedra) Endurance Endurance 12 12 12 4Legendary Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
Lava Atronach Lava Atronach Creature (Daedra) Intelligence Intelligence 7 8 8 3Epic Epic Breakthrough, Guard, Ward
Night Patrol Night Patrol Creature (Breton) Endurance Endurance 6 5 5 3Epic Epic Breakthrough
Night Predator Night Predator Creature (Werewolf) Endurance Endurance 6 5 6 3Epic Epic Breakthrough, Regenerate
Night Shadow Night Shadow Creature (Vampire) Endurance Endurance 6 6 5 3Epic Epic Breakthrough, Drain
Orc Clan Shaman Orc Clan Shaman Creature (Orc) Strength Strength 2 3 2 2Rare Rare Breakthrough
Other friendly Orcs in this lane have Breakthrough.
Orcish Warhammer Orcish Warhammer Creature (Animated Item) Strength Strength 4 3 3 2Rare Rare Breakthrough
Orcish Warhammer Orcish Warhammer Item Strength Strength 4 2Rare Rare Breakthrough
+3/+3
Ornery Kagouti Ornery Kagouti Creature (Beast) Strength Strength 2 3 2 1Common Common Breakthrough
Rampaging Minotaur Rampaging Minotaur Creature (Minotaur) Strength Strength 4 3 2 2Rare Rare Breakthrough, Charge
Reclusive Giant Reclusive Giant Creature (Giant) Strength Strength 8 8 8 4Legendary Legendary Breakthrough
Renowned Legate Renowned Legate Creature (Imperial) Willpower Willpower 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Riften Lawkeeper Riften Lawkeeper Creature (Nord) Willpower Willpower 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
Rising Legate Rising Legate Creature (Imperial) Willpower Willpower 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
Shornhelm Champion Shornhelm Champion Creature (Breton) IntelligenceEndurance Sorcerer 5 3 3 3Epic Epic Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
Stampede Sentinel Stampede Sentinel Creature (Giant) Strength Strength 6 7 7 3Epic Epic Breakthrough
You can't be damaged by actions or supports.
Stampeding Mammoth Stampeding Mammoth Creature (Mammoth) Endurance Endurance 5 4 6 3Epic Epic Breakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
Tazkad the Packmaster Tazkad the Packmaster Creature (Goblin) Agility Agility 9 6 6 4Legendary Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.
Tyr Tyr Creature (Nord) StrengthWillpower Crusader 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
Ulfric Stormcloak Ulfric Stormcloak Creature (Nord) Strength Strength 5 6 5 4Legendary Legendary Breakthrough
When you play a Shout, draw a random Nord from your deck.
Unstoppable Berserker Unstoppable Berserker Creature (Nord) Strength Strength 3 2 2 2Rare Rare Breakthrough
At the end of your turn, Unstoppable Berserker gains +2/+2.
Vigilant Giant Vigilant Giant Creature (Giant) Strength Strength 8 8 8 4Legendary Legendary Breakthrough, Guard
Summon: Draw a card.
Wildfire Dragon Wildfire Dragon Creature (Dragon) Strength Strength 7 6 6 4Legendary Legendary Breakthrough
Summon: Deal 1 damage to all other creatures.
Slay: +1/+1.
Wood Orc Headhunter Wood Orc Headhunter Creature (Orc) Strength Strength 5 5 4 4Legendary Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.
Young Mammoth Young Mammoth Creature (Mammoth) Endurance Endurance 3 4 4 2Rare Rare Breakthrough

Cards associated with Breakthrough[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ageless Automaton Ageless Automaton Creature (Dwemer) Neutral Neutral 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
Assembled Conduit Assembled Conduit Creature (Factotum) Neutral Neutral 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
Berserker of the Pale Berserker of the Pale Creature (Nord) Strength Strength 3 4 2 1Common Common When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.
Crusader's Assault Crusader's Assault Action StrengthWillpower Crusader 3 2Rare Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
Mighty Ally Mighty Ally Creature (Nord) Strength Strength 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
Pure-Blood Elder Pure-Blood Elder Creature (Vampire) Endurance Endurance 7 8 8 3Epic Epic When you gain max magicka, double the amount you gain.
While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough.
Rift Thane Rift Thane Creature (Nord) StrengthWillpower Crusader 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Rihad Horseman Rihad Horseman Creature (Redguard) Strength Strength 2 2 2 1Common Common +3/+0 and Breakthrough while equipped with an item.
Skirmisher's Elixir Skirmisher's Elixir Support Strength Strength 4 2Rare Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
Volendrung Volendrung Support Strength Strength 8 4Legendary Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.

Notes[edit]