Elsweyr

Online:Skeletal Mage

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

This article is about the Necromancer skill. For Skeletal Mage enemies, see Skeletal Mage (NPC).

This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
ON-icon-skill-Grave Lord-Skeletal Mage.png Skeletal Mage
Line Grave Lord
Line Rank 30 Cost 4320 Magicka
Cast Time Instant Duration 16 seconds
Target Self
Morphs
Morph ON-icon-skill-Grave Lord-Skeletal Archer.png Skeletal Archer
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
ON-icon-skill-Grave Lord-Skeletal Arcanist.png Skeletal Arcanist
The mage deals damage to all enemies around the initial target.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Skeletal MageCRIMINAL ACT. Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing [1107 / 1119 / 1132 / 1143][verification needed — see talk page] Shock Damage. Creates a corpse on death.
Skeletal Archer: Cost: 3672 Stamina[verification needed — see talk page].
CRIMINAL ACT. Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 1141 [verification needed — see talk page] Physical Damage. Each time the archer deals damage, its next attack will do [2% / 3% / 4% / 5%] more damage than the previous attack. Creates a corpse on death.
Skeletal Arcanist: Area: 4 meters, Target: Area.
CRIMINAL ACT. Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing [1141 / 1155 / 1167 / 1179] [verification needed — see talk page] Shock Damage to them and all other enemies nearby. Creates a corpse on death.

Skeletal Mage summons a skeleton from the earth to attack your enemies, dealing Lightning Damage to the nearest opponent every 2 seconds. Being seen by justice neutral NPCs in the company of a summoned skeleton will earn you a bounty. The skeleton lasts for 16 seconds, dealing 8 attacks, and then leaves a corpse, which can be used for other Necromancer abilities. Skeletal Archer changes the casting cost to Stamina and the damage to Physical Damage, and increases the damage with each attack. Or you choose the Skeletal Arcanist, which adds area of effect to the skeleton's attacks.

Notes[edit]

Patch Notes[edit]

  • Increased the base cost to 4320 from 2430, and increased the damage per tick by approximately 90%.
  • Skeletal Archer:
    • The archer's base damage no longer ranks up by 1.1% per rank.
    • Reduced the scaling bonus to 2% per hit from 10%, which ranks up to 5% at Rank IV.
  • Decreased the damage per hit of this ability and its morphs by 40%.