Online:Weapons
This article is about weapon items. For the merchant type, see Weapons (vendor).
Weapons in Online fall into five categories. They are:
- Bows, used by the Bow skill
- Destruction Staves, used by the Destruction Staff skill
- One handed weapons, including Daggers, Swords, Axes, and Maces, which may either be combined with a Shield for the One Hand and Shield skill, or used with one in each hand for the Dual Wield skill
- Two handed weapons, including Greatswords, Battle Axes, and Mauls, used by the Two Handed skill
- Restoration Staves, used by the Restoration Staff skill
Equipping a weapon from any class will unlock an associated skill line. To use unlocked abilities from skill lines you must have that type of weapon selected (e.g. to use Grand Healing from the Restoration staff skill a Restoration Staff must be equipped).
Weapon Materials[edit]
There are currently 20 materials that appear in Online.
Melee[edit] |
Ranged[edit] |
Styles[edit]
There are numerous styles available to wear in Elder Scrolls Online. Most of these styles are craftable and can be learned with the appropriate crafting motifs, skills and ingredients. Others exist purely as visual changes whereby they overlay their design over your existing equipment via the Outfit System or costumes. Other styles exist in the game, but are limited, unavailable or yet to be released. This page serves as an outline of these.
Craftable Styles[edit]
Weapons and Armor can be crafted in a variety of styles. Crafting an item in a specific style requires a secondary ingredient. Each character starts with the ability to create items in their own racial style, and other styles may be learned from special consumable books called motifs. These books along with secondary ingredients may be randomly found in containers (other than crates and barrels) throughout the world. The first fourteen motif listed below can be found throughout the world regardless of zone. As of Update 17, it is possible to change the appearance of worn items to any learned style at an Outfit Station.
Besides that, secondary ingredients may be obtained when deconstructing an item of the respective style, and the ingredients for the ten basic racial styles are sold by vendors at crafting stations. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also sell all types of racial style materials (for Motifs 1-10).
Traits[edit]
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Traits are a special property that can appear on all weapons and armor. Each item can have a single trait, in addition to all other properties an item can carry, though items without any traits are also common.
Traits may be researched in order to craft custom items with the respective properties.
Constructing an item with a specific trait requires a special tertiary material. These ingredients can be retrieved by deconstructing items with traits, or refining raw ore, wood, leather or fibers. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also commonly send all types of trait materials.
The magnitude of each trait depends on the quality of the item, improving the item will automatically increase the trait's magnitude.
Non-percentage values in the following tables are for Level 50 160 items. Lower level items will have smaller values. See the individual trait pages for more complete info.
Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves.
All traits except Infused and Nirnhoned are twice as powerful on two-handed weapons as they are on one-handed weapons.
Trait | Material | Description | Magnitude | |||||
---|---|---|---|---|---|---|---|---|
Normal | Fine | Superior | Epic | Legendary | ||||
Powered | ![]() |
Increase healing done by … | 1H | 2.5% | 3% | 3.5% | 4% | 4.5% |
2H | 5% | 6% | 7% | 8% | 9% | |||
Charged | ![]() |
Increase your chance to apply status effects by … | 1H | 70% | 80% | 90% | 100% | 110% |
2H | 140% | 160% | 180% | 200% | 220% | |||
Precise | ![]() |
Increases Weapon and Spell Critical values by … | 1H | 1.5% | 2% | 2.5% | 3% | 3.5% |
2H | 3% | 4% | 5% | 6% | 7% | |||
Infused | ![]() |
Increase weapon enchantment effect by … and reduces enchantment cooldown by 50% | 10% | 15% | 20% | 25% | 30% | |
Defending | ![]() |
Increases Physical and Spell Resistance by … | 1H | 1200 | 1248 | 1296 | 1328 | 1376 |
2H | 2400 | 2496 | 2592 | 2656 | 2752 | |||
Training | ![]() |
Increase experience gained from kills by … | 1H | 2.5% | 3% | 3.5% | 4% | 4.5% |
2H | 5% | 6% | 7% | 8% | 9% | |||
Sharpened | ![]() |
Increase Physical and Spell Penetration by … | 1H | 1200 | 1248 | 1296 | 1328 | 1376 |
2H | 2400 | 2496 | 2592 | 2656 | 2752 | |||
Decisive | ![]() |
When you gain Ultimate you have a … chance to gain 1 additional ultimate. | 1H | 12% | 14% | 16% | 18% | 20% |
2H | 24% | 28% | 32% | 36% | 40% | |||
Nirnhoned | ![]() |
Increases Damage of this weapon by … | 11% | 12% | 13% | 14% | 15% |
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