Online:The Perils of Diplomacy

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ON-qico-Zone Story.png Uncover a plot to destroy Mistral.
Zone: Khenarthi's Roost
Zone StoryThis quest is part of the Zone Story
Faction: Aldmeri Dominion
Objective: Mistral — Secure Mistral for the Aldmeri Dominion.
Quest Giver: Razum-dar
Location(s): Mistral
Previous Quest: Storm on the Horizon, Cast Adrift and Tears of the Two Moons
Next Quest: The Tempest Unleashed
Reward: Queen's Own Cuirass of the Trainee
Very High Leveled Gold
XP Gain: Very High
The Maormer Embassy
The Aldmeri Dominion seeks to secure the loyalty of Khenarthi's Roost, but an old treaty with the Maormer prevents this.

Quick Walkthrough[edit]

  1. Meet Razum-dar at the entrance of Mistral, or at The Boatman's Tail Inn.
  2. Speak with Vicereeve Pelidil, the Silvenar, Ulondil, and Harrani.
  3. Sneak into the Maormer Embassy and find a way into Ulondil's private quarters.
  4. Collect the treaty and bring it to Razum-dar.
  5. Meet with the Silvenar and the Green Lady.
  6. Investigate Mistral to find out who the assassin is.
  7. Inform Razum-dar and the Green Lady of your evidence.
  8. Find the assassin and the man behind it all, then decide whether to kill or spare him.

Detailed Walkthrough[edit]

The Treaty[edit]

When you reach Mistral, Razum-dar will be waiting for you at the entrance. Alternatively, you could meet him at The Boatman's Tail Inn. Speak with him and he'll tell you there's an interesting political situation going on between the local Maormer and the new Aldmeri Dominion presence. He'll direct you towards the Silvenar—a Bosmer cultural figure working as a political liaison between the Maormer, locals, and Dominion—and give you a token to show him.

The Silvenar, upon seeing your token, will confide in you about the issue. The locals of Khenarthi's Roost don't like the Dominion presence at the moment. However, there is a treaty between the Maormer and locals, allowing them to coexist on the island. Neither Harrani, the local headwoman, nor Ulondil, the Maormer ambassador, will show him their copies of the treaty, suggesting that it is flawed and cannot hold. He requests that you get one of them to share their copy, as he cannot.

Inside the Embassy

Speak with both Ulondil and Harrani. Harrani says that even showing the treaty would upset the Maormer, who disapprove of the Dominion presence in the area, so she cannot share it. She fears what would happen if the treaty were broken by anyone, as it was signed in the first place in order to prevent conflict. Ulondil, on the other hand, speaks in a hostile manner, angry that the Maormer presence is threatened by the Dominion and "High Elf thieves", claiming that the island belonged to the Maormer in the first place. He says his treaty is located on another, distant island, and suggests you ask Harrani for her copy instead.

Once you report your lack of success to the Silvenar, he tells you to find Razum-dar again, either in the local tavern, or at the bridge to the entrance to Mistral. Razum-dar will tell you—while also informing you exactly how many drinks it takes to incapacitate certain guards—that Harrani's copy was actually stolen and that Ulondil not-so-subtly posted a guard outside his private quarters on the same day. He directs you towards the Maormer Embassy and tells you to meet him again once you've recovered the stolen treaty.

On the second floor of the embassy, you'll see a guard waiting outside of the private quarters, preventing you from entering. However, you have two options open to get past him: A drugged drink or a "love letter". In the guard's quarters nearby, you'll find an unsent love letter to the object of his affection, Zali, boasting about his prestigious status. You can head downstairs to forge a letter from her, and once you've given it to him, he'll run off excitedly. Alternatively, you can find a servant's outfit downstairs with moon sugar hidden inside and sneak some of it into his drink, making him pass out.

Take the treaty and show it to Razum-dar, who is now out by the bridge spanning Mistral. He sends you back to the Silvenar for further instruction, who is, at the moment, living with his partner, the Green Lady, in the armorer's home above the crafting area. The Green Lady is lounging outside, and curtly tells you you only have a few minutes with the Silvenar, who is inside.

The Murder[edit]

The Silvenar has been murdered!

When you enter, the Silvenar is indeed waiting for you. However, he's dead—lying on the ground, with a dirty red cloud of poison around him. While you examine him, the Green Lady walks in and then becomes enraged, demanding any information you might know about what happened. When you admit your ignorance, she yells at you to find out what Harrani knows, as this is her city.

Harrani is surprised on hearing the information, and eager to help. She offers her guard log, which indicates that there has been suspicious activity regarding the warehouse, the alchemist, and the Maormer ship Serpent's Kiss. Investigate all three of these.

In the second floor of the warehouse, find a hiding spot. You'll be able to see someone sneak in and leave behind a note mentioning "Unwelcome Visitors", "Anchor Chains", and a "Tempest".

At the apothecary near the docks, you'll see Ulondil standing outside interrogating the alchemist, who swears his innocence, saying he doesn't even make poisons. When you check the ledger inside, you will notice a number of orders for daedra blood and a daedra heart—and the customer refused to give their name.

On the Serpent's Kiss, if you can bribe Captain Irinwe to let you go below decks, you will find, at the opposite end of the ship from the entrance, a hidden trapdoor or compartment in the floor and a crate of Sea Viper paraphernalia. You can also get in by taking a key from a sleeping crewmember.

Bring the evidence to Razum-dar, who will also inform you that the Silvenar and Green Lady shared a life bond, meaning that she will die very soon as well. He gives you a sample of the poison that killed the Silvenar, telling you to bring it to the Green Lady. She uses this to track the killer, and tells you to follow along.

You'll end up at the abandoned house below the embassy. Incapacitate the assassin and interrogate her. She says that Ulondil put her up to the task, as the Silvenar could have stopped the Tempest. The Green Lady kills her.

The Green Lady exacts vengeance

Find Ulondil. He tells you that he's just ordered the alchemist to be tortured for information. Once you accuse him of hiring an assassin, he denies it, and then flees knowing the Green Lady is coming for him.

Harrani will ask you to stop the Green Lady from pursuing and killing Ulondil, as it is merely an act of revenge and there has been enough bloodshed and they need to find out more about this mysterious Tempest. When you reach Ulondil and the Green Lady again in the embassy, you have a choice: let her kill him slowly, or stop her from killing him.

Should you let her kill him, you will find out nothing about the Tempest, and Harrani will be saddened.

If you stop the Green Lady, Ulondil will be taken into custody and, when you report back to Harrani, she will say that he told them more about the Tempest.

Regardless of your choice, you will receive a piece of armor: the Queen's Own Cuirass. Then, a Khajiit named Zaeri will run up and ask to speak with you about conflict at Cat's Eye Quay.

Quest Stages[edit]

The Perils of Diplomacy
Finishes Quest Journal Entry
Razum-dar gave me a token to hand to the Silvenar, a diplomatic envoy for the Dominion. This will let the Silvenar know I can be trusted to assist him in this delicate matter.
Optional Step: Talk to Vicereeve Pelidil
Objective: Talk to the Silvenar
The Silvenar has been unable to review a copy of the treaty. Perhaps speaking with Ambassador Ulondil and Headwoman Harrani will change their minds.

Hint: If neither is willing to produce a copy, I should inform the Silvenar.

Objective Hint: Talk to Ulondil
Objective Hint: Talk to Harrani
Objective: Investigate the Chancery
Objective: Talk to the Silvenar
Neither Ulondil nor Harrani would produce a copy of the treaty. The Silvenar suggested I speak with Razum-dar to see if there's another way to gain access to a copy.
Objective: Talk to Razum-dar
Razum-dar discovered the Maormer stole Harrani's copy of the treaty. He asked me to sneak inside the Maormer embassy and recover the stolen copy.

I can't attack them head on - I'll need to use trickery.

Objective: Sneak into the Maormer Embassy's Private Quarters
Objective Hint: Find a Way to Incapacitate the Guard
Hidden Objective: Find the Love Letter

Hint: found a love letter written by the ambassador's guard. I should forge a response from his love interest to get him to leave.

Objective: Forge a Letter for the Guard

Hint: I figured out how to get the guard away from the ambassador's quarters.

Objective: Give the Forged Letter to the Guard
Objective: Sneak into the Maormer Embassy's Private Quarters


Hidden Objective: Talk to the Clerk
Hidden Objective: Talk to the Off Duty Guard
Hidden Objective: Find the Moon Sugar

Hint: I found a small amount of moon-sugar in the Maormer embassy. I should use this to put the ambassador's guard asleep.

Objective Hint: Add Moon-Sugar to the Guard's Drink

Hint: I figured out how to get the guard away from the ambassador's quarters.

Objective: Give the Drugged Drink to the Guard
Objective: Sneak into the Maormer Embassy's Private Quarters
I've located the missing copy of the treaty. I should leave the embassy before anyone grows suspicious of my presence.
Objective: Take the Treaty of Khenarthi's Roost from the Maormer Embassy
I now possess a copy of the treaty. I should bring it to Razum-dar.
Objective: Bring the Treaty to Razum-dar
The Silvenar can challenge Ambassador Ulondil's claims with the copy of the treaty. I should bring it to him immediately. He and the Green Lady are staying at Ladrelas the armorer's house, located above the forge.
Objective Hint: The Silvenar Is at Ladrelas the Armorer's House
Objective: Talk to the Silvenar
Someone murdered the Silvenar! I should ask the Green Lady if she saw anything.
Objective: Talk to The Green Lady
When the Green Lady discovered the Silvenar's murder, she could barely contain her rage. I should find out if Harrani knows anything before the Green Lady seeks her own kind of justice.
Objective: Talk to Harrani
Harrani seemed shocked to learn of the Silvenar's death. She deputized me into the Mistral guard so I can help pursue the killer. I should examine the notes her guard has assembled of any suspicious activity in the city.
Objective: Examine Harrani's Report
Notes taken by the Mistral guard mentioned some strange occurrences around town. Perhaps investigating could lead me to the Silvenar's killer.

Hint: I should take a stealthy approach in the warehouse if I hope to catch anyone off-guard.

Objective Hint: Stake Out the Warehouse

Hint: While in a warehouse, I discovered a Maormer sailor leaving a suspicious letter for an unknown recipient.

Objective Hint: Investigate the Apothecary

Hint: I've found a suspicious listing of sales in an apothecary's ledger. It details the sale of a significant amount of Daedra blood to unknown customers.

Hidden Objective: Find a Way into the Serpent's Kiss
Objective Hint: Talk to the Ship Captain
Objective Hint: Search the Serpent's Kiss

Hint: I found some Sea Viper paraphernalia on the Serpent's Kiss, a Maormer diplomatic ship. This shows a direct connection between the Maormer Embassy and the Sea Vipers in Shattered Shoals.

Objective: Continue Harrani's Investigation in Mistral
I explored all the leads in the Mistral guard report. I should bring what I found to Razum-dar and see what he makes of it.
Objective: Bring Evidence to Razum-dar
Razum-dar believes the Silvenar was poisoned with Daedra blood. He asked me to bring a sample to the Green Lady.
Objective: Talk to the Green Lady
The Green Lady used the poison to detect the assassin's trail. She ran off faster than I could follow. I should pursue the trail and see if it leads to the Silvenar's killer.
Objective: Follow the Trail through Mistral
I followed the Green Lady to an abandoned house and found a Maormer performing a strange ritual! I need to stop the ritual before it kills the Green Lady.
Objective: Destroy the Maormer Ritual
I ended the ritual and subdued the assassin. I should ask her what she knows of the Silvenar's death.
Objective: Interrogate the Assassin
The assassin confessed that Ulondil ordered the deaths of the Silvenar and the Green Lady so they wouldn't be able to stop "the tempest." With such overwhelming evidence, I should confront the ambassador.
Objective: Confront Ulondil
Ulondil fled when I revealed the evidence against his people. I should speak to Harrani and see what should be done in the face of this treachery.
Objective: Talk to Harrani
Ulondil fled when I revealed the evidence against his people. The Green Lady gave chase, seeking to avenge the Silvenar's death. I should follow and deal with the Maormer threat as I see fit.
Objective: Follow Ulondil
I found Ulondil and the Green Lady in the Maormer embassy. I need to decide whether to deliver Ulondil to face Harrani's justice or the Green Lady's vengeance.
Objective: Deal with Ulondil in the Embassy
☑Finishes quest I let the Green Lady kill Ulondil. I should let Harrani know the ambassador won't trouble her town any longer.
Objective: Talk to Harrani
☑Finishes quest I took Ulondil into custody, preventing the Green Lady from taking her revenge. I should let Harrani know the ambassador won't trouble her town any longer.
Objective: Talk to Harrani