Morrowind:Leveled Ingredients Lists

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<cleanspace> {{#inherit:ns_base}} {{#define:nocat|1|if=0}} {{#local:catstr|Category:Morrowind}}

<cleanspace> {{#inherit:ns_base}} {{#local:p1|Items}} {{#local:p2|}} {{#local:p3|}} {{#local:p4|}}



{{#return:p1|p2|p3|p4}}</cleanspace>



</cleanspace>{{#local:catstr|{{{catstr}}}-|if=Items}}{{#local:catstr|{{{catstr}}}Items-|if=}}{{#local:catstr|{{{catstr}}}{{{2}}}-|if=}}{{#local:catstr|{{{catstr}}}{{{3}}}-|if=}}{{#local:catstr|{{{catstr}}}{{{4}}}-|if=}}[[{{{catstr}}}]]

Introduction[edit]

Leveled Items are used to fill containers with random items, based on the level of the player. One leveled item always represents one random item in the container, or none. To provide more items, leveled items can be stacked like normal items. 10 leveled items of a type would result in up to 10 random items from their respective lists. Leveled item lists can hold other leveled items. They are only evaluated if they meet the condition of the parent.

  • =Lvl - Indicates that every item in the list under or at your level is available. Otherwise, only items with the highest level at or below your level will be found. Nested leveled items are not evaluated if they do not meet the level condition, even if they hold items that would.
  • Each - Containers can hold stacks of leveled item lists like e.g. 10 my_leveled_item.
    • Each = Yes indicates that the random item is calculated new for every leveled item in the stack. In our example you would get 10 different items from my_leveled_item.
    • With Each = No the random item is calculated only once. You would get 10 identical items from my_leveled_item.
    • The setting of Each in nested leveled items is ignored.
  • %0 - Indicates the chance of finding nothing. For items with the option Each = Yes, this chance is applied to every individually calculated item in the stack. The setting of %0 adds up for nested leveled items. Lists are calculated one after another, so if the parent list picks a nested list which returns nothing, that is what you get. Even with a setting of %0 = 0 the result can be nothing, if no item in the leveled item list meets the level condition.

Random Lists[edit]

ID =Lvl Each %0 Lvl Item Lvl Item Lvl Item
<cleanspace>


</cleanspace>random_de_cheapfood_01_nc

No No 0

1
1
1

Small Kwama Egg
Large Kwama Egg
Hackle-Lo Leaf

1
1
1

Scuttle
Saltrice
Small Kwama Egg

1
1
1

Scuttle
Saltrice
Hound Meat

<cleanspace>


</cleanspace>random_de_cheapfood_01_ne

No No 0

1
1
1

Hackle-Lo Leaf
Scuttle
Saltrice

1
1

Scuttle
Saltrice

<cleanspace>


</cleanspace>random_dwarven_ingredients

No Yes 10

1
1
1
1
1
1
1
1

Ash Salts
Diamond
Emerald
Fire Salts
Frost Salts
Raw Ebony
Raw Glass
Ruby

1
1
1
1
1
1
1
1

Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal

1
1
1
1
1
1
1
1

Ruby
Raw Ebony
Raw Glass
Diamond
Emerald
Scrap Metal
Scrap Metal
Scrap Metal

<cleanspace>


</cleanspace>random_food

No No 0

1
1
1
1

Small Kwama Egg
Large Kwama Egg
Ash Yam
Bread

1
1
1

Hound Meat
Rat Meat
Saltrice

<cleanspace>


</cleanspace>random_gem

No Yes 30

1
1

Ruby
Pearl

1
1

Emerald
Diamond

<cleanspace>


</cleanspace>random_ingredient

No Yes 60

1
1
1
1
1
1
1
1
1
1
1
1
1
1

Alit Hide
Ash Yam
Bittergreen Petals
Black Anther
Black Lichen
Bloat
Bonemeal
Chokeweed
Comberry
Corkbulb Root
Crab Meat
Dreugh Wax
Gold Kanet
Gravedust

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Green Lichen
Guar Hide
Hackle-Lo Leaf
Heather
Hound Meat
Kagouti Hide
Kresh Fiber
Kwama Cuttle
Large Kwama Egg
Marshmerrow
Muck
Netch Leather
Racer Plumes
Rat Meat
Red Lichen

1
1
1
1
1
1
1
1
1
1
1
1
1
1

Resin
Roobrush
Saltrice
Scales
Scamp Skin
Scathecraw
Scrib Jelly
Scuttle
Sload Soap
Small Kwama Egg
Stoneflower Petals
Trama Root
Wickwheat
Willow Anther

<cleanspace>


</cleanspace>random_ingredient_diff

No Yes 0

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Alit Hide
Ash Salts
Ash Yam
Bittergreen Petals
Black Anther
Black Lichen
Bloat
Bonemeal
Chokeweed
Comberry
Corkbulb Root
Corprus Weepings
Crab Meat
Daedra Skin
Daedra's Heart
Diamond
Dreugh Wax
Ectoplasm
Emerald
Fire Salts

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Frost Salts
Ghoul Heart
Gold Kanet
Gravedust
Green Lichen
Guar Hide
Hackle-Lo Leaf
Heather
Hound Meat
Kagouti Hide
Kresh Fiber
Kwama Cuttle
Large Kwama Egg
Marshmerrow
Muck
Netch Leather
Pearl
Racer Plumes
Rat Meat
Red Lichen

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Resin
Roobrush
Ruby
Saltrice
Scales
Scamp Skin
Scathecraw
Scrap Metal
Scrib Jelly
Scuttle
Shalk Resin
Sload Soap
Small Kwama Egg
Stoneflower Petals
Trama Root
Vampire Dust
Void Salts
Wickwheat
Willow Anther

<cleanspace>


</cleanspace>random_moon_sugar

No Yes 40 1 Moon Sugar

Raw Ingredients[edit]

ID =Lvl Each %0 Lvl Item Lvl Item Lvl Item
<cleanspace>


</cleanspace>random_alit_hide

No No 40 1
Alit Hide
<cleanspace>


</cleanspace>random_ampoule_pod

Yes No 20 1
Ampoule Pod
<cleanspace>


</cleanspace>random_ash_salts

Yes No 40 1
Ash Salts
<cleanspace>


</cleanspace>random_ash_yam

Yes No 20 1
Ash Yam
<cleanspace>


</cleanspace>random_bittergreen_petals

Yes No 20 1
Bittergreen Petals
<cleanspace>


</cleanspace>random_black_anther

Yes No 20 1
Black Anther
<cleanspace>


</cleanspace>random_black_lichen

Yes No 30 1
Black Lichen
<cleanspace>


</cleanspace>random_bonemeal

Yes No 40 1
Bonemeal
<cleanspace>


</cleanspace>random_bunglers_bane

Yes No 10 1
Bungler's Bane
<cleanspace>


</cleanspace>random_chokeweed

Yes No 10 1
Chokeweed
<cleanspace>


</cleanspace>random_coda_flower

Yes No 25 1
Coda Flower
<cleanspace>


</cleanspace>random_coprinus

Yes No 10 1
Violet Coprinus
<cleanspace>


</cleanspace>random_cornberry

Yes No 10 1
Comberry
<cleanspace>


</cleanspace>random_corkbulb_root

Yes No 20 1
Corkbulb Root
<cleanspace>


</cleanspace>random_corprus_weepings

Yes No 40 1
Corprus weepings
<cleanspace>


</cleanspace>random_crab_meat

Yes No 40 1
Crab Meat
<cleanspace>


</cleanspace>random_daedra_heart

Yes No 40 1
Daedra's Heart
<cleanspace>


</cleanspace>random_daedra_skin

Yes No 40 1
Daedra Skin
<cleanspace>


</cleanspace>random_diamond

Yes No 40 1
Diamond
<cleanspace>


</cleanspace>random_dreugh_wax

Yes No 40 1
Dreugh Wax
<cleanspace>


</cleanspace>random_ebony

Yes No 50 1
Raw Ebony
<cleanspace>


</cleanspace>random_ectoplasm

Yes No 40 1
Ectoplasm
<cleanspace>


</cleanspace>random_fire_petal

Yes No 20 1
Fire Petal
<cleanspace>


</cleanspace>random_fire_salts

Yes No 40 1
Fire Salts
<cleanspace>


</cleanspace>random_frost_salts

Yes No 40 1
Frost Salts
<cleanspace>


</cleanspace>random_ghoul_heart

Yes No 40 1
Ghoul Heart
<cleanspace>


</cleanspace>random_gold_kanet

Yes No 20 1
Gold Kanet
<cleanspace>


</cleanspace>random_green_lichen

Yes No 20 1
Green Lichen
<cleanspace>


</cleanspace>random_guar_hide

Yes No 40 1
Guar Hide
<cleanspace>


</cleanspace>random_hackle-lo_leaf

Yes No 25 1
Hackle-Lo Leaf
<cleanspace>


</cleanspace>random_heather

Yes No 10 1
Heather
<cleanspace>


</cleanspace>random_hound_meat

Yes No 40 1
Hound Meat
<cleanspace>


</cleanspace>random_hypha_facia

Yes No 10 1
Hypha Facia
<cleanspace>


</cleanspace>random_kagouti_hide

Yes No 40 1
Kagouti Hide
<cleanspace>


</cleanspace>random_kresh_fiber

Yes No 20 1
Kresh Fiber
<cleanspace>


</cleanspace>random_kwama_cuttle

Yes No 40 1
Kwama Cuttle
<cleanspace>


</cleanspace>random_kwama egg

Yes No 30 1
Large Kwama Egg
1
Small Kwama Egg
1
Small Kwama Egg
<cleanspace>


</cleanspace>random_marshmerrow

Yes No 10 1
Marshmerrow
<cleanspace>


</cleanspace>random_muck

Yes No 20 1
Muck
<cleanspace>


</cleanspace>random_netch_leather

Yes No 40 1
Netch Leather
<cleanspace>


</cleanspace>random_pearl

Yes No 50 1
Pearl
<cleanspace>


</cleanspace>random_racer_plumes

No No 40 1
Racer Plumes
<cleanspace>


</cleanspace>random_rat_meat

No No 40 1
Rat Meat
<cleanspace>


</cleanspace>random_rawglass

Yes No 40 1
Raw Glass
<cleanspace>


</cleanspace>random_red_lichen

Yes No 20 1
Red Lichen
<cleanspace>


</cleanspace>random_roobrush

Yes No 10 1
Roobrush
<cleanspace>


</cleanspace>random_russula

Yes No 10 1
Luminous Russula
<cleanspace>


</cleanspace>random_saltrice

Yes No 10 1
Saltrice
<cleanspace>


</cleanspace>random_scales

No No 40 1
Scales
<cleanspace>


</cleanspace>random_scamp_skin

No No 40 1
Scamp Skin
<cleanspace>


</cleanspace>random_scathecraw

Yes No 10 1
Scathecraw
<cleanspace>


</cleanspace>random_scrap_metal

No No 40 1
Scrap Metal
<cleanspace>


</cleanspace>random_scrib_jelly

No No 40 1
Scrib Jelly
<cleanspace>


</cleanspace>random_shalk_resin

Yes No 60 1
Shalk Resin
<cleanspace>


</cleanspace>random_stoneflower_petals

Yes No 10 1
Stoneflower Petals
<cleanspace>


</cleanspace>random_trama_root

Yes No 20 1
Trama Root
<cleanspace>


</cleanspace>random_vampire_dust

Yes No 40 1
Vampire Dust
<cleanspace>


</cleanspace>random_void_salts

Yes No 40 1
Void Salts
<cleanspace>


</cleanspace>random_wickwheat

Yes No 10 1
Wickwheat
<cleanspace>


</cleanspace>random_willow_anther

Yes No 15 1
Willow Anther