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Online:Scorch

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ON-icon-skill-Animal Companions-Scorch.png Scorch
Line Animal Companions
Line Rank 4 Cost 2700 Magicka
Cast Time Instant Duration 9 seconds
Target Area
Area 20 meters
Morphs
Morph ON-icon-skill-Animal Companions-Subterranean Assault.png Subterranean Assault
Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage.
ON-icon-skill-Animal Companions-Deep Fissure.png Deep Fissure
Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Scorch: Stir a group of shalk that attack after 3 seconds, dealing [3240 / 3275 / 3311 / 3348] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [4499 / 4548 / 4599 / 4649] Magic Damage to enemies in front of you.
Subterranean Assault: Cost: 2066 Stamina, Duration: 6 seconds.
Stir a group of shalk that attack after 3 seconds, dealing [3346 / 3384 / 3421 / 3456] Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 3 seconds and then resurface again, dealing [3346 / 3384 / 3421 / 3456] Poison Damage to enemies in front of you.
Deep Fissure: Stir a group of shalk that attack after 3 seconds, dealing [3346 / 3384 / 3421 / 3456] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [4649 / 4700 / 4751 / 4802] Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds.

Scorch summons a group of Shalk to attack your enemies. The spell triggers after a 3 second delay, and deals Magic Damage to all enemies in a rectangular area in front of you. (The actual positions of the Shalk that appear is irrelevant. All targets within the rectangular region receive the same damage regardless of their proximity to the Shalk.) The Subterranean Assault morph changes the ability to a Stamina cost and the damage to Poison Damage, while the Deep Fissure morph increases the damage of the second attack and applies Major and Minor Breach, but increases the delay to the second attack.

Notes[edit]

  • It's important to pay attention to the 3 second delay on this spell. While in one sense it can be helpful as it allows you to cast before engaging the enemy and gives you time to line it up with other attacks, it can be a problem if you try to cast it again too quickly. Casting the spell again before it has triggered will simply cancel the first casting, and thus waste resources.
  • Deep Fissure is a recommended morph for the Warden Initiate and Beast Caller builds, while Subterranean Assault is recommended for Savage Stalker.

Patch Notes[edit]

  • In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
  • Subterranean Assault: This morph can now be cast while you are silenced.
  • Deep Fissure: This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
    • Developer Comments: In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
  • Subterranean Assault: This morph no longer applies Major Breach to enemies hit – it only applies Major Fracture. The duration of Major Fracture has been reduced to 5 seconds, down from 10 seconds.
  • Reduced the cost of this ability and its morphs by approximately 25%.
  • This ability and its morphs can now be blocked.
  • Fixed an issue where the damage from this ability and its morphs could fail to be recognized as Direct Damage in some instances.