|Dragonknight Standard||Call down a flaming battle standard, dealing Flame Damage every 1 second for 15 seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received by 30%. While active, an ally can activate the Shackle synergy, dealing Flame Damage and immobilizing all enemies in the area for 5 seconds.|
|Searing Strike||Slash an enemy with flame, dealing Flame Damage and an additional Flame Damage over 8.5 seconds.|
|Noxious Breath||Exhale a corrosive blast to enemies in front of you, dealing Poison Damage and an additional Poison Damage over 8 seconds. Afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280.|
|Dark Talons||Call forth talons from the ground, dealing Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing Magic Damage to all enemies held within them.|
|Inhale||Channel draconic energy to suck in the air around you, dealing Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing Flame Damage to nearby enemies.|
|Stonefist||Slam an enemy with solid rock to deal Physical Damage and knock them down for 3 seconds.|
|Igneous Weapons||Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by 20% for 33 seconds.|
|Petrify||Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take Magic Damage. This stun cannot be blocked or dodged.|
|Ash Cloud||Summon a scorching cloud of ash at the target location, dealing Flame Damage to enemies every 1 second and reducing their Movement Speed by 70%.|
|Assassin's Blade||Thrust a magic blade with lethal precision to stab an enemy, dealing Magic Damage. Deals 300% more damage to targets at or below 25% Health.|
|Teleport Strike||Flash through the shadows and ambush an enemy, dealing Magic Damage and stunning them for 2 seconds. If the target is a player, they are briefly snared instead of being stunned.|
|Consuming Darkness||Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for Health over 4 seconds.|
|Shadow Cloak||Cloak yourself in shadow to become invisible for 1 second.|
|Manifestation of Terror||Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 60 seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds.|
|Summon Shade||Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade's attacks deal Magic Damage and cause Minor Maim, reducing the target's damage by 15% for 4 seconds.|
|Negate Magic||Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.|
|Crystal Shard||Conjure dark crystals to bombard an enemy, dealing Magic Damage.|
|Dark Exchange||Bargain with darkness to restore Health and Magicka.|
|Mages' Fury||Call down lightning to strike an enemy, dealing Shock Damage. If the enemy falls to or below 20% Health within 4 seconds, an explosion deals an additional Shock Damage to them and Shock Damage to other enemies nearby.|
|Lightning Splash||Create a nexus of storm energy at the target location, dealing Shock Damage to enemies in the area every 1 second for 6 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing Shock Damage to enemies around them.|
|Bolt Escape||Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Casting again within 4 seconds costs 50% more Magicka.|
|Sun Shield||Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds. Nearby enemies take Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.|
|Nova||Call down a fragment of the sun, dealing Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate the Supernova synergy, dealing Magic Damage to all enemies in the area and stunning them for 2.5 seconds.|
|Radiant Destruction||Burn an enemy with a ray of holy fire, dealing Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.|
|Repentance||Consecrate the souls of the fallen, restoring Health and Stamina to you and nearby allies for each corpse in the area. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|
|Rune Focus||Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it. The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance.|
|Dive||Command a cliff racer to dive bomb the enemy, dealing Magic Damage.|
|Impaling Shards||Conjure icy shards around you to skewer enemies in the area, dealing Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.|
|Frozen Gate||Summon an ancient portal, which arms after 1.5 seconds and lasts for 30 seconds. When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1508 Frost Damage. You can have up to 3 Frozen Gates active at a time.|
|Flame Skull||Lob an explosive skull at an enemy, dealing Flame Damage. Every third cast of this ability deals 20% increased damage.|
|Blastbones||CRIMINAL ACT. Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing Flame Damage to all enemies nearby. Creates a corpse on death.|
|Bone Totem||Place a totem of bone at your feet that gives Minor Protection to you and your allies for 8 seconds, reducing your damage taken by 8%. After 2 seconds, the totem instills fear in enemies, holding them in place for 4 seconds.|
|Force Siphon||Focus your staff's power to apply Minor Lifesteal to an enemy for 20 seconds, healing you and your allies for Health every 1 second when damaging them.|
|Ring of Preservation||Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area have the cost of Roll Dodge reduced by 20% and gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%.|
|Entropy||Bind an enemy with chaotic magic, dealing Magic Damage over 12 seconds and healing you for Health and an additional Health every 6 seconds. Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.|
|Time Stop||Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.|
|Blood Altar||Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health.|
|Trapping Webs||Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50%. After 5 seconds the webs explode, dealing Poison Damage to enemies within. A ranged ally targeting an enemy in the webs can activate the Spawn Broodlings synergy, dealing Poison Damage to them and summoning two spiders to attack for 15 seconds. The spiders bite enemies for Physical Damage.|
|Necrotic Orb||Project a globe of annihilation that slowly floats forward, dealing Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for Magic Damage to nearby enemies and restore Magicka or Stamina to the ally, whichever maximum is higher.|
|Amber Plasm||Adds 2-250 Stamina Recovery. Adds 2-250 Magicka Recovery.|
|Armor of the Seducer||Reduces the cost of your Magicka abilities by 8%.|
|Armor of the Trainee||Increases your Max Health, Magicka, and Stamina by 14-1250.|
|Bastion of the Heartland||Reduces your damage taken from Players by 5%. Reduces your damage taken from Siege Weapons and Player Area of Effect abilities by 20%.|
|Draugr's Heritage||When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 81-7000 Health. This effect can occur once every 20 seconds.|
|Elf Bane||Increases the duration of your Flame Damage abilities by 2 seconds.|
|Fasalla's Guile||You apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 15%.|
|Fortified Brass||Adds 60-5170 Physical Resistance. Adds 60-5170 Spell Resistance.|
|Frozen Watcher||Summon a blizzard around you while blocking, inflicting 11-1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.|
|Healer's Habit||Gain Minor Mending at all times, increasing your healing done by 8%.|
|Hist Bark||While you are blocking you gain Major Evasion, increasing your dodge chance by 15%.|
|Hunding's Rage||Adds 3-299 Weapon Damage.|
|Jolting Arms||When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 67-5805 Shock damage and increase your Spell Resistance by 75-6450 for 6 seconds.|
|Law of Julianos||Adds 3-299 Spell Damage.|
|Necropotence||While you have a pet active, your Max Magicka is increased by 36-3150.|
|Orgnum's Scales||While you are under 60% Health, your Health Recovery is increased by 50%.|
|Seventh Legion Brute||When you take damage, you have a 10% chance to gain 5-500 Weapon Damage for 5 seconds and heal for 15-1290 Health. This effect can occur once every 2 seconds.|
|Shacklebreaker||Adds 23-2000 Maximum Stamina. Adds 23-2000 Maximum Magicka.|
|Shadow Walker||While you are Sneaking or invisible and are not moving, heal for 25-2150 Health and restore 25-2150 Stamina every 1 second.|
|Shroud of the Lich||When you cast an ability while under 33% Magicka, your Magicka Recovery is increased by 12-1032 for 20 seconds. This effect can occur once every 1 minute.|
|Storm Knight's Plate||When you take non-physical damage, you have a 10% chance to deal 50-4373 Shock damage all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds.|
|Stygian||While you are Sneaking or invisible, your damage done with Magicka abilities is increased by 20%.|
|Torug's Pact||Decreases weapon enchantment cooldown and increases potency by 30%.|
|Trappings of Invigoration||When you cast an ability while under 33% Stamina, you restore 104-9000 Stamina. This effect can occur once every 1 minute.|
|Twice-Born Star||You can have two Mundus Stone boons at the same time.|
|Vampire Cloak||Gain Minor Protection at all times, reducing your damage taken by 8%.|
|Vampire Lord||Adds 4-400 Spell Damage to your Vampire abilities. Reduces the cost of your Vampire abilities by 5%.|
|Way of Fire||When you deal damage with a Weapon ability, you have a 20% chance to deal an additional 46-4000 Flame damage. This effect can occur once every 2 seconds.|
|Willow's Path||Increases your Health, Magicka, and Stamina Recovery by 15%.|
|Affliction||When you deal damage, you have a 50% chance to deal an additional 33-2838 Disease damage. This effect can occur once every 4 seconds.|
|Armor of the Veiled Heritance||When you deal damage, you have a 10% chance to increase your Weapon Damage by 4-400 for 5 seconds.|
|Arms of Relequen||Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 2-200 Physical Damage per stack every 1 second. 20 stacks max.|
|Crest of Cyrodiil||When you deal melee damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.|
|Embershield||When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40-3440 and deal 12-1032 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds.|
|Essence Thief||When you deal damage with a Light Attack, you have a 15% chance to draw essence from the enemy. Collecting the essence heals you 50-4300 Health, restores 50-4300 Stamina, and increases your damage done by 12% for 10 seconds.|
|Gryphon's Ferocity||After dealing direct damage, gain Minor Force and Minor Expedition for 3 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 10%.|
|Knightmare||When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.|
|Kyne's Kiss||When you deal direct damage with a Bow ability, you have a 10% chance to heal for 14-1216 Health and restore 14-1216 Stamina.|
|Mantle of Siroria||Dealing direct damage with a single target ability creates a ring of fire beneath you for 10 seconds. This effect can occur once every 10 seconds. Standing in the ring grants you a stack of Siroria's Boon for 5 seconds. Each stack increases your Spell Damage by 30. 20 stacks max.|
|Morkuldin||When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 47-4108 Physical damage.|
|Oblivion's Edge||When you kill an enemy, you fill an empty Soul Gem and heal for 20-1720 Health.|
|Savage Werewolf||Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 11-1000 Physical Damage every 2 seconds for 6 seconds.|
|Shadow of the Red Mountain||When you deal damage with a Weapon ability, you have a 10% chance to spawn a volcano that erupts after 1 second, launching liquid hot magma at the closest enemy dealing 97-8400 Flame damage. This effect can occur once every 2 seconds.|
|Shalidor's Curse||While you are under 50% Health, dealing damage with a Light Attack heals you for 71-390 Health.|
|Sload's Semblance||Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 9-853 Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds.|
|Sunderflame||When you deal damage with a fully-charged Heavy Attack, you deal an additional 46-4000 Flame Damage and apply Minor Breach and Minor Fracture to the enemy, reducing their Spell and Physical Resistance by 1320 for 8 seconds.|
|The Morag Tong||When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.|
|Ulfnor's Favor||Increases the Magicka or Stamina your Heavy Attacks restore by 30%.|
|Vampire's Kiss||When you kill an enemy, you heal for 60-5160 Health over 6 seconds.|
|Vicecanon of Venom||When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 160-13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.|
|Vicious Death||When you kill a Player, they violently explode for 183-15815 Flame damage to all other enemies in a 4 meter radius.|
|Vicious Serpent||Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore 25-2150 Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.|
|Viper's Sting||When you deal damage with a melee attack, you deal an additional 70-6400 Poison Damage over 4 seconds. This effect can occur once every 4 seconds.|
|Wilderqueen's Arch||Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.|
|Draugr's Rest||When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 121-11000 Health over 10 seconds. This effect can occur once every 10 seconds.|
|Eternal Hunt||When you use Roll Dodge, you leave behind a rune that detonates when enemies come close, dealing 85-7335 Poison damage and immobilizing them for 1.5 seconds.|
|Ice Furnace||When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 34-997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.|
|Icy Conjuror||Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 216-18920 Frost Damage over 8 seconds. This effect can occur every 12 seconds.|
|Plague Slinger||When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that deal 60-5160 Poison Damage each at the nearest enemy. This effect can occur once every 15 seconds.|
|Winterborn||When you deal damage with a Cold Damage ability, you have a 8% chance to summon an ice pillar that deals 70-6020 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 60%.|
Crown Mimic Stone
High Iron Ore
Tel Var Stone
Bonestrewn Barrow — A crypt in central Eastmarch.
Cradlecrush — A fort in western Eastmarch, north of Fort Amol.
Cragwallow — A small town in eastern Eastmarch, south-southeast of Windhelm.
Crimson Kada's Crafting Cavern — A cave in southwestern Eastmarch, northeast of Fort Amol.
Direfrost Keep — A group dungeon found in Eastmarch.
Fort Morvunskar — A fort in northwestern Eastmarch, southwest of Windhelm.
Frostvault — A group dungeon in northern Eastmarch.
Giant's Heart — A camp southeast of Windhelm in northern Eastmarch.
Hall of Trials — A Nordic ruin in Windhelm used as the city's arena.
Hammerhome — A ruin in southeastern Eastmarch, northeast of the Rift gate.
Hfirorg Farm — A farm in southern Eastmarch, southwest of the Icewind Peaks Dolmen.
Icehammer's Vault — A ruin in eastern Eastmarch, north of Cragwallow containing Draugr.
Lower Yorgrim — A small town in northeastern Eastmarch, east of Windhelm.
Stormcrag Crypt — A tomb in southeastern Eastmarch, south of Jorunn's Stand containing Draugr.
The Frigid Grotto — A cave in southwestern Eastmarch, northwest of Fort Amol containing trolls.
The Bastard's Tomb — A tomb in southeastern Eastmarch, north-northeast of the Rift gate containing Draugr and Stormfist soldiers.
Thulvald's Logging Camp — A camp in eastern Eastmarch, east of Wittestadr.
Tinkerer Tobin's Workshop — A shop in central Eastmarch, south of Kynesgrove.
Wittestadr — A small settlement in central Eastmarch, south of Windhelm.
Autumn's-Gate — A small player house in the western Rift.
Boulderfall Pass — A fort in the northern Rift, southwest of the Eastmarch gate.
Eldbjorg's Hideaway — A cave in the western Rift, northeast of Nimalten.
Fallowstone Hall — A fort in the northern Rift, west of the Eastmarch gate.
Frozen Ruins — A ruin in the Rift, southwest of Nimalten.
Fullhelm Fort — A fort in the southeastern Rift, in front of the Stonefalls gate.
Geirmund's Hall — An estate in the western Rift, northwest of Nimalten.
Grethel's Vigil — A camp found west of Nimalten in the western Rift.
Honeystrand Hill — A giant camp located south of Ivarstead in the western Rift.
Honrich Tower — A ruined lakeside tower in the central Rift, southeast of Nimalten.
Hunter's Glade — A large player house in The Rift.
Mammoth Ridge — Located east of Nimalten in the central Rift.
Old Mistveil Manor — A large player house in the eastern Rift.
Smokefrost Vigil — A ruin in the southeastern Rift, south-southwest of Forelhost.
Taarengrav — A ruin in the western Rift, west of Nimalten.
Three Tribes Camp — A Reachmen camp located southwest of Boulderfall Pass in the central Rift.
Trolhetta — A mountain in the southeastern Rift, south of Forelhost.
Nimalten — A town in the western Rift.
Vernim Woods — A forest located in the northern Rift.
Amber Ash Hopper
Atmoran Snow Bear
Black Mask Bear-Dog
Death Mask Sabre Cat
Deep-Moss Ash Hopper
Gray Morthal Mastiff
Great Dark Stag
Mossy Netch Calf
Nightfall Sabre Cat
Phantom Ice Wolf
Psijic Bear Exemplar
Riverwood White Hen
Rosy Netch Calf
Sanguine's Black Goat
White Mane Horse
Wrothgar Buck Goat
Wild Hunt Horse