User:SarthesArai/ESOImports/Plans
Contents
Skills[edit]
Name | Description | Skyrim School | Status | |
---|---|---|---|---|
Dragonknight Standard | Call down a battle standard, dealing Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing Flame Damage to enemies in the area and immobilizing them for 5 seconds. | |||
Searing Strike | Slash an enemy with flame, dealing Flame Damage and an additional Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect. | |||
Noxious Breath | Exhale a corrosive blast to enemies in front of you, dealing Poison Damage and an additional Poison Damage over 10 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance. | |||
Spiked Armor | Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance for 20 seconds. While active, the armor returns Magic Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. | |||
Dark Talons | Call forth talons from the ground, dealing Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing Flame Damage to all enemies held within them. | |||
Dragon Blood | Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. | |||
Inhale | Channel draconic energy to suck in the air around you, dealing Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing Flame Damage to nearby enemies. | |||
Stonefist | Crush the earth beneath you, dealing Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds. | |||
Molten Weapons | Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. | |||
Petrify | Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take Magic Damage. This stun cannot be blocked or dodged. | |||
Ash Cloud | Summon a scorching cloud of ash at the target location, dealing Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing Flame Damage in the area every 1 second for 15 seconds. The eruptive damage can occur once every 10 seconds. | |||
Assassin's Blade | Throw a magic blade with lethal precision to strike an enemy, dealing Magic Damage. Deals 300% more damage to enemies below 25% Health. | |||
Teleport Strike | Flash through the shadows and ambush an enemy, dealing Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. | |||
Consuming Darkness | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for Health over 4 seconds. | |||
Shadow Cloak | Cloak yourself in shadow to become invisible for 3 seconds. | |||
Manifestation of Terror | Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 60 seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds. | |||
Summon Shade | Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. | |||
Negate Magic | Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. | |||
Crystal Shard | Conjure dark crystals to bombard an enemy, dealing Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. | |||
Dark Exchange | Bargain with darkness to restore Health and Magicka instantly, and an additional Magicka over 20 seconds. | |||
Mages' Fury | Call down lightning to strike an enemy, dealing Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional Shock Damage to them and Shock Damage to other enemies nearby. | |||
Bolt Escape | Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. | |||
Sun Shield | Surround yourself with solar rays, granting a damage shield that absorbs damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. | |||
Nova | Call down a fragment of the sun, dealing Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing Magic Damage to all enemies in the area and stunning them for 3 seconds. | |||
Radiant Destruction | Burn an enemy with a ray of holy fire, dealing Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. | |||
Repentance | Consecrate the souls of the fallen, healing you and your allies for Health and restoring Stamina to you for each corpse nearby. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%. | |||
Rune Focus | Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance. Standing within the rune heals you for Health every 1 second, which scales off your Max Health. | |||
Dive | Command a cliff racer to dive bomb an enemy, dealing Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. | |||
Arctic Wind | Envelop yourself in winter winds, instantly healing for Health and an additional Health every 1 second over 5 seconds. This portion of the ability scales off your Max Health. While the effect persists the winds pulse outwards, dealing Frost Damage every 1 second to nearby enemies. | |||
Impaling Shards | Conjure icy shards around you to skewer enemies in the area, dealing Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect. | |||
Frozen Gate | Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt Frost Damage. You can have up to 3 Frozen Gates active at a time. | |||
Flame Skull | Lob an explosive skull at an enemy, dealing Flame Damage. Every third cast of this ability deals 20% increased damage. | |||
Blastbones | CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing Flame Damage to all enemies nearby. Creates a corpse on death. | |||
Boneyard | Desecrate the ground at the target location, dealing Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing Frost Damage to enemies in the area and healing for the damage done. | |||
Skeletal Mage | CRIMINAL ACT. Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing Shock Damage. Creates a corpse on death. | |||
Skeletal Archer | Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing Physical Damage. Each time the archer deals damage, its next attack will do 5% more damage than the previous attack. Creates a corpse on death. | |||
Bone Armor | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance for 20 seconds. Creates a corpse when the effect completes. | |||
Bitter Harvest | Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. | |||
Bone Totem | Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. | |||
Force Siphon | Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for Health every 1 second when damaging them. | |||
Ring of Preservation | Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed every 0.5 seconds. | |||
Entropy | Bind an enemy with chaotic magic, dealing Magic Damage over 10 seconds. | |||
Blood Altar | Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health. | |||
Necrotic Orb | Project a globe of annihilation that slowly floats forward, dealing Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for Magic Damage to nearby enemies and restore Magicka or Stamina to the ally, whichever maximum is higher. |
Passives[edit]
Name | Description | Status | |
---|---|---|---|
Expert Summoner | Increases your Max Health by 8% while you have a Daedric Summoning ability active on yourself. | ||
Undead Confederate | While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. | ||
Slaughter | Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. | ||
Unnatural Movement | Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible. |
Gear[edit]
Weapons[edit]
Apparel[edit]
Sets[edit]
Set | Effect | Status |
---|---|---|
Apparel | ||
Amber Plasm | Adds 5-245 Magicka Recovery. Adds 5-245 Stamina Recovery. Adds 5-245 Health Recovery. | |
Armor of the Seducer | Reduces the cost of your Magicka abilities by 10%. | |
Armor of the Trainee | Adds 33-1454 Maximum Health. Adds 33-1454 Maximum Magicka. Adds 33-1454 Maximum Stamina. | |
Armor of the Veiled Heritance | When you interrupt an enemy, you gain 12-516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 12-516 more damage. | |
Bastion of the Heartland | Reduces your damage taken from Players by 3%. | |
Deadlands Demolisher | Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage. | |
Dragon's Defilement | When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds. | |
Duneripper's Scales | While you are Bracing, your Physical and Spell Resistance are increased by 123-5310. | |
Elf Bane | While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects. | |
Eternal Vigor | Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 Health Recovery while your Health is 50% or less. | |
Fasalla's Guile | While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 8%. | |
Fortified Brass | Adds 80-3460 Armor. | |
Frozen Watcher | Summon a blizzard around you while you are Bracing, inflicting 496 Frost damage every 1 second to enemies within 6 meters. This effect scales off your Max Health. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged. | |
Grave Guardian | Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 103-4430. | |
Healer's Habit | Gain Minor Mending at all times, increasing your healing done by 8%. | |
Hunding's Rage | Adds 6-300 Weapon and Spell Damage. | |
Jolting Arms | When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds. | |
Law of Julianos | Adds 6-300 Weapon and Spell Damage. | |
Light Speaker | Adds 13-600 Weapon and Spell Damage to your Restoration Staff abilities. | |
Magnus' Gift | When you cast a Magicka ability, you have an 15% chance to negate that ability's cost. | |
Necropotence | While you have a pet active, your Max Magicka is increased by 72-3132. | |
Orgnum's Scales | While you are under 60% Health, your Health Recovery is increased by 18-800 and your Physical and Spell Resistance is increased by 148-6400. | |
Radiant Bastion | Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage. | |
Robes of the Withered Hand | When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 38-1637 Health and gain 38-1637 Magicka. This effect can occur once every 3 seconds. | |
Sentry | When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds. | |
Shacklebreaker | Adds 48-2065 Maximum Stamina. Adds 48-2065 Maximum Magicka. | |
Shadow Walker | While you are Sneaking or invisible and are not moving, heal for 50-2150 Health and restore 50-2150 Stamina every 1 second. | |
Spider Cultist Cowl | Adds 13-600 Weapon and Spell Damage to your Destruction Staff abilities. | |
Storm Knight's Plate | When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. | |
Stygian | When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 8-369 for 15 seconds. | |
Systres' Scowl | When you Bash an enemy, place Systres' Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres' Scowl takes 45-1973 Frost Damage, up to once every second. | |
Syvarra's Scales | Reduces your damage taken from Guards by 20%. | |
Titanborn Strength | Adds 2-110 Weapon and Spell Damage and 28-1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health. | |
Twice-Born Star | You can have two Mundus Stone boons at the same time. | |
Vampire Cloak | Gain Minor Protection at all times, reducing your damage taken by 5%. | |
Vampire Lord | Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost. | |
Vesture of Darloc Brae | While you are crouching and not Bracing, you restore 15-670 Magicka and Stamina and heal for 15-670 Health every second. | |
Way of Fire | When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage. | |
Willow's Path | Increases your Health, Magicka, and Stamina Recovery by 18%. | |
Weapons | ||
Affliction | When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. | |
Caustic Arrow | Increases your Weapon and Spell Damage by 7-330 against targets affected by your Poison Arrow. | |
Draugrkin's Grip | Increases your damage done by 7-330 but reduces your healing taken by 10%. | |
Embershield | When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance. | |
Essence Thief | Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. | |
False God's Devotion | Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 57-2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. | |
Frenzied Momentum | While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 0-30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage. | |
Hist Whisperer | Dealing damage with a Light or Medium Attack heals you for 7-318 Health and restores 7-318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 14-636 Health and restores 14-636 Stamina and Magicka. | |
Knight Slayer | Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 186-8000 Oblivion Damage. | |
Knightmare | When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds. | |
Kyne's Kiss | When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina. | |
Mantle of Siroria | Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 10 seconds. This effect can occur once every 10 seconds. Standing in the ring grants you a stack of Siroria's Boon for 5 seconds, up to a maximum of 10 times. Each stack increases your Weapon and Spell Damage by 52. | |
Morkuldin | When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 422 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. | |
Noble Duelist's Silks | When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 49-2110 for 15 seconds. This effect can occur once every 12 seconds. | |
Oblivion's Edge | When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. | |
Savage Werewolf | Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage. | |
Shadow of the Red Mountain | When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. | |
Shalidor's Curse | While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 941 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina. | |
Spell Parasite | Whenever you deal damage, you restore 1-63 Magicka. This effect can occur once every 0.25 seconds. | |
Sload's Semblance | Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 69-3000 Oblivion Damage per tick. | |
Sunderflame | When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage. | |
The Arch-Mage | When you complete a fully-charged Heavy Attack, you gain an additional 11-506 Magicka Recovery for 10 seconds. | |
The Morag Tong | When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds. | |
Ulfnor's Favor | Increases the Magicka or Stamina your Heavy Attacks restore by 30%. | |
Unleashed Ritualist | Dealing damage to an enemy applies Ritualist's Mark to them for 10 seconds. Enemies with your Ritualist's Mark take an additional 0-16% damage from your summoned pets. | |
Vampire's Kiss | When you kill an enemy, you heal for 10512 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina. | |
Vicious Death | When you kill a Player, they violently explode for 3322 Flame damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage. | |
Vicious Serpent | Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. | |
Viper's Sting | When you deal damage with a Martial melee attack, you deal an additional 928 Poison damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. | |
Way of Martial Knowledge | While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds. | |
Wilderqueen's Arch | Your Bow attacks reduce the Movement Speed of any enemy they hit by 0-15% and increase your Movement Speed by 0-15% for 3 seconds. | |
Staves | ||
Crushing Wall | Your Light and Heavy Attacks deal an additional 31-1353 damage to enemies in your Wall of Elements. | |
Draugr's Rest | When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. | |
Eternal Hunt | When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison Damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage. | |
Ice Furnace | When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage. | |
Icy Conjurer | Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 3070 Frost damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage. | |
Plague Slinger | When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. | |
Winterborn | When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
Misc Items[edit]
Food[edit]
Ash-Hopper Dumplings on Scathecraw
Battaglir Chowder
Carrot Soup
Dawnstar Sun's Dusk Chowder
Dunmeri Jerked Horse Haunch
Fresh Apples and Eidar Cheese
Highland Rabbit Stew
Hunter's Pie
Hunt-Wife's Beef Radish Stew
Mammoth Snout Pie
Mother Mara's Savory Rabbit Stew
Nord Warrior Potato Porridge
Orzorga's Blood Price Pie
Orzorga's Red Frothgar
Orzorga's Tripe Trifle Pocket
Red Deer Stew
Riekling Suckling Bristleback
Seared Slaughterfish With Mammoth Cheese
Skeever Kabob
Stale Bread
Sweet Horker Stew
Thrice-Baked Gorapple Pie
Twice-Baked Potatoes
Velothi Cabbage Soup
Venison Pasty
Vvardenfell Ash Yam Loaf
Other[edit]
Adamantite
Alliance Point
Almandine
Ancestor Silk
Arkthzand Sprocket
Aurbic Amber
Black Beeswax
Bloodstone
Blue Entoloma
Boiled Carapace
Bronze
Calcinium
Cassiterite
Canis Cup Mushroom
Carnelian
Chysolite
Citrine
Crown
Crown Gem
Crown Mimic Stone
Dibellium
Distilled Slowsilver
Dragon Scute
Dragon's Bile
Dragon's Blood
Dragon Rheum
Etched Corundum
Ferrous Salts
Fine Chalk
Fire Opal
Frostheart Blossom
Galatite
Gloomspore Chitin
Hawk Skull
High Iron Ore
Infected Flesh
Jade
Kyne's Breath
Malachite Shard
Night Pumice
Nightwood
Pearl Sand
Pristine Shroud
Rubedite
Ruby Ash
Sardonyx
Slaughterstone
Snake Fang
Spidersilk
Stalhrim Shard
Tel Var Stone
Titanium
Turquoise
Vile Coagulant
Voidstone
Wolfsbane Incense
Locations[edit]
Eastmarch[edit]
Bonestrewn Barrow — A crypt in central Eastmarch. (map)
Cradlecrush — A fort in western Eastmarch, North of Fort Amol. (map)
Cragwallow — A small town in eastern Eastmarch, south-southeast of Windhelm. (map)
Crimson Kada's Crafting Cavern — A cave in southwestern Eastmarch, northeast of Fort Amol. (map)
Direfrost Keep — A group dungeon found in Eastmarch. (map)
Fort Morvunskar — A fort in northwestern Eastmarch, southwest of Windhelm. (map)
Frostvault — A group dungeon in northern Eastmarch. (map)
Frostvault Chasm — A medium player house in western Eastmarch. (map)
Fulstrom Homestead — A private manor off the coast of Eastmarch.
Giant's Heart — A camp southeast of Windhelm in northern Eastmarch. (map)
Hall of the Dead — A tomb in Windhelm. (map)
Hall of Trials — A Nordic ruin in Windhelm used as the city's arena. (map)
Hammerhome — A ruin in southeastern Eastmarch, northeast of the Rift gate. (map)
Hfirorg Farm — A farm in southern Eastmarch, southwest of the Icewind Peaks Dolmen. (map)
Icehammer's Vault — A ruin in eastern Eastmarch, north of Cragwallow containing Draugr. (map)
Lower Yorgrim — A small town in northeastern Eastmarch, east of Windhelm. (map)
Ratmaster's Prowl — A camp near Wittestadr in Eastmarch. (map)
Stormcrag Crypt — A tomb in southeastern Eastmarch, south of Jorunn's Stand containing Draugr. (map)
The Bastard's Tomb — A tomb in southeastern Eastmarch, north-northeast of the Rift gate containing Draugr and Stormfist soldiers. (map)
The Frigid Grotto — A cave in southwestern Eastmarch, northwest of Fort Amol containing trolls. (map)
The Grinning Horker — An abandoned inn in northwestern Eastmarch, west of Voljar's Meadery. (map)
Thulvald's Logging Camp — A camp in eastern Eastmarch, east of Wittestadr. (map)
Tinkerer Tobin's Workshop — A shop in central Eastmarch, south of Kynesgrove. (map)
Wittestadr — A small settlement in central Eastmarch, south of Windhelm. (map)
Falkreath[edit]
Falkreath Hold — A group dungeon in Craglorn. (map), Hall of the Dead
Hakkvild's High Hall — An expansive Nord manor in Falkreath Hold, reachable from Craglorn. (map)
The Reach[edit]
Arkthzand Great Lift — An entrance to Blackreach: Arkthzand Cavern in the Reach, north of the North Markarth Wayshrine and east of Bthardamz. (map)
Nalzthdbar Great Lift — An entrance to Blackreach: Arkthzand Cavern in the Reach, located east of Briar Rock Ruins. (map)
Reachwind Depths — A Dwemer ruin located north of the Reachwind Ritual Site in the Reach. (map)
Stone Eagle Aerie — A player manor in Markarth. (map)
Vateshran Hollows — A solo arena located in the Reach. (map)
The Rift[edit]
Autumn's-Gate — A small player house in the western Rift. (map)
Boulderfall Pass — A fort in the northern Rift, southwest of the Eastmarch gate. (map)
Eldbjorg's Hideaway — A cave in the western Rift, northeast of Nimalten. (map)
Fallowstone Hall — A fort in the northern Rift, west of the Eastmarch gate. (map)
Frozen Ruins — A ruin in the Rift, southwest of Nimalten. (map)
Fullhelm Fort — A fort in the southeastern Rift, in front of the Stonefalls gate. (map)
Geirmund's Hall — An estate in the western Rift, northwest of Nimalten. (map)
Grethel's Vigil — A camp found west of Nimalten in the western Rift. (map)
Honeystrand Hill — A giant camp located south of Ivarstead in the western Rift. (map)
Honrich Tower — A ruined lakeside tower in the central Rift, southeast of Nimalten. (map)
Hunter's Glade — A player manor in The Rift. (map)
Malsia's House — A one-room Nord-style house located south of Shor's Stone. (map)
Mammoth Ridge — Located east of Nimalten in the central Rift. (map)
Old Mistveil Manor — A large player house in the eastern Rift. (map)
Smokefrost Vigil — A ruin in the southeastern Rift, south-southwest of Forelhost. (map)
Taarengrav — A ruin in the western Rift, west of Nimalten. (map)
Three Tribes Camp — A Reachmen camp located southwest of Boulderfall Pass in the central Rift. (map)
Tomb of the Companions (map)
Trolhetta — A mountain in the southeastern Rift, south of Forelhost. (map)
Nimalten — A town in the western Rift. (map)
Vernim Woods — A forest located in the northern Rift. (map)
Wisplight Glen — An abandoned settlement in the Rift. (map)
Western Skyrim[edit]
Antiquarian's Alpine Gallery — A large player house in southern Hjaalmarch. (map)
Bleakridge Barrow — A barrow found in Western Skyrim, just west of Karthwatch, containing Reachmen. (map)
Chilblain Peak Ritual Site — A Harrowstorm ritual location southwest of Dragon Bridge. (map)
Circle of Champions — A small circle in front of a watchtower ruin. It houses Skreg the Undefeatable. (map)
Coastal Giant Camp — A small camp inhabited by several giants on the northern coast of Western Skyrim. (map)
Deepwood Giant Camp — A giant camp found in Deepwood Vale just north of the wayshrine. (map)
Dragonhome — A barrow northwest of Mor Khazgur. (map)
Eversnow Inn — An inn near the southern border of Western Skyrim, next to the Southern Watch Wayshrine. (map)
Gorn's Lodge — A small lodge in the foothills north of Solitude. (map)
Highland Giant Camp — A small camp inhabited several giants found in the mountains of Western Skyrim. (map)
Jarl Morryn's Cabin — A small cabin found southwest of the Chilblain Peak Ritual Site. (map)
Karthald Giant Camp — A small giant camp inhabited several giants found just east of Karthwatch. (map)
Kilkreath Giant Camp — A small camp, inhabited by several giants, found south of Kilkreath Temple. (map)
Kyne's Aegis — An island bastion in the Sea of Ghosts. It is located on an island north of Solitude. (map)
Mor Khazgur Giant Camp — A giant camp found south of Mor Khazgur. (map)
Morthal Barrow — An ancient barrow located east of Morthal. (map)
Old Karth Ritual Site — A Harrowstorm ritual location east of Karthwatch. (map)
Old Mjolen's Hut — A house located in Western Skyrim, north of Morthal. (map)
Pilgrims' Lodge — A small cabin found west of Kilkreath Temple. (map)
Shademother's Haven — A small island that is home to the Shademother. (map)
Shalidor's Shrouded Realm — A player manor in Western Skyrim, located northeast of Labyrinthian. (map)
Stillwaters Retreat — A player manor in Western Skyrim. (map)
Verglas Hollow — A Nordic ruin found in northeastern Western Skyrim, east of the wreck of The Silver Cormorant. (map)
Unknown[edit]
Icereach — A group dungeon on an island in the Sea of Ghosts. (map)
The Vault of Haman Forgefire — A Nordic ruin in southeastern Coldharbour, north of the Everfull Flagon containing Draugr. (map)
Vuldngrav — An ancient Nordic barrow. (map)
Creatures[edit]
Amber Ash Hopper
Atmoran Snow Bear
Black Mask Bear-Dog
Blackreach Jelly
Bone Flayer
Bone Incinerator
Bristleback
Copperback Bear-Dog
Daedrat
Dancing Spider
Darkwater Rabbit
Death Mask Sabre Cat
Deep-Moss Ash Hopper
Dire Wolf
Doom Wolf
Dragontail Goat
Dragonscale Barded War-Horse
Druadach Mountain Bear
Fennec Fox
Firepot Spider
Frost Atronach Bear
Frost Mare
Frostbane Bear
Frostbane Horse
Frostbane Wolf
Giant (Wrothgar)
Gray Morthal Mastiff
Great Dark Stag
Hagraven (Wrothgar)
Imperial War Horse
Karthwolf
Mara's Spring Chicken
Mammoth (Wrothgar)
Masked Bear
Mind-Shriven Horse
Mossy Netch Calf
Nightfall Sabre Cat
Nirnblooded Spriggan
Northern Lynx
Pale Pass Mountain Hare
Phantom Ice Wolf
Pocket Mammoth
Psijic Horse Exemplar
River Troll
Riverwood White Hen
Rosy Netch Calf
Ruptured Centurion
Sanguine's Black Goat
Shroom Beetle
Skavenger
Sovngarde Valorfang Sabre Cat
Sovngarde Clawthane Wolf
Steed of the Afflicted
Timber Mammoth
Timberstand Goat
Tuxedo Bear
White Mane Horse
Whiterun Mottled Goat
Whiterun Windsteed
Whiterun Wolfhound
Wrothgar Buck Goat
Wild Hunt Horse
Windhelm Wolfhound
Winterhold Wolfhound