Lore:Daedric Princes

The UESPWiki – Your source for The Elder Scrolls since 1995
Lore: Gods: D
Jump to: navigation, search

Daedric Princes (sometimes referred to as Daedra Lords) are the most powerful of the Daedra, and thus most commonly worshipped as gods.[1][2] Each has a particular sphere, which it is said to govern. The various Daedric Princes and their spheres are listed below. Daedric Princes may assume a typically masculine or a typically feminine form, sometimes both.[3] They are usually referred to as Princes regardless of what gender they appear most frequently as. In all, there are 17 powerful Princes known to mortals: Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Jyggalag, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaermina[4]. According to Mankar Camoran, Lorkhan is also a Daedric Prince, although this has never been confirmed.

Each Daedric Prince, with the exception of Jyggalag, is said to have their own plane of Oblivion, over which they have control.[5] The limits on their planes, powers, and influence are not readily understood, as there are over 37,000 other planes (such as the Soul Cairn and the Chimera of Desolation, as well as chaos realms and pocket realms) over which they exert little or no control.[5][6][7]

The Daedric Princes seem to view Men and Mer as little more than minor amusements, occasionally applauding the actions of mortals when they exceed their expectations. They do not know the mortal sense of "good" and "evil", and usually have extremist tendencies, which is why Men and Mer fear them greatly. However, several princes do seem to take genuine pleasure in tremendous acts of devastation, in particular Boethiah, Molag Bal, Vaermina, Mehrunes Dagon, and Peryite.

Although the beings are considered evil by most, they are widely worshipped in the realms of Tamriel. Elaborate shrines are created to honor the Daedra as gods. They often take a keen interest in their worshippers, and it is speculated that this is either because of the obvious ego-gratification of being somebody's god, or because the Daedra like to keep an eye on potential future subjects (assuming people of demonic disposition enter Oblivion after death, that is; there are as many afterlife theories as there are religions in the world). Mainstream religious authorities discourage Daedra worship, and often mount witch-hunting expeditions to drive out Daedra worshippers from the local area. During these encounters, they are often surprised at the marginal sanity that comes of worshipping the Daedric Princes. For the most part, however, dealing with the Daedra, one gets the distinct impression of being mused over as a person peering under an upturned rock may momentarily wonder at the lives of the bugs living ignorantly there.

The Daedric Princes can be summoned, and there is a popular notion that the summoned lords will then give the summoner a quest or task to fulfill and that the quest, once completed, will make the questor richly rewarded. Mostly these tasks are merely for the entertainment of the Daedra. However, this is probably not true of most Daedra summons, and the summoner would do well to consider the consequences of his actions in advance.

While Aedra and Daedra are precisely defined, there are still some beings who challenge this dichotomy in some respects. Malacath, who legend holds was once the Aedra Trinimac, is particularly hostile to other Daedra; he even created Scourge, Bane of Daedra.[4][8] According to Mankar Camoran, Lorkhan is a Daedric Prince whose sphere is Tamriel.[9] However, this is uncorroborated, and little is known of the mysterious Trickster deity; while some stories suggest Lorkhan was impervious to death, similar to a Daedra, he is also credited with helping to bring about creation (in fact, it was allegedly his idea).[10][11] Obscure stories also question the origins of Meridia[12] and Mehrunes Dagon.[UOL 1]

For more information on other daedric creatures, see the entry on Daedra.



Azura of the Crimson Gate (also known as Azurah, the Queen of Dawn and Dusk, Mother of the Rose, and Queen of the Night Sky) is a Daedric Prince whose sphere is dawn and dusk—the magic in-between realms of twilight—as well as vanity and egotism. She was also the Anticipation of Sotha Sil. Azura is one of the few Daedra who maintains the appearance of being "good" by mortal standards, and presumably feels more concern for the well-being of her mortal subjects than other Daedric Princes. She is one of the few Daedric Princes who constantly maintains a female image, and is perceived accordingly.

For more information, see the main lore article.



Boethiah (also spelled Boethia, or Boethra to the Khajiit people), is the Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. Also known as the Prince of Plots, the Dark Warrior, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction, Boethiah loves competition and battle, and is depicted as a great caped warrior, often in a stoic pose. While typically depicted as male, Boethiah is occasionally referred to as female.

Championed by the Prophet Veloth, Boethiah is considered by the Dark Elves to be their original god-ancestor. Through his illuminations, the eventual Chimer, or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. Veloth and his movement were staunchly opposed by the followers of Trinimac, a powerful ancestor spirit of the Aldmer. In response, Boethiah took on Trinimac's form (supposedly by eating him) and proceeded to deride and humiliate him before his followers before corrupting and transforming him into Malacath and his followers into the Orsimer. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are foundation stories of Chimeri struggle where Boethiah uniformly succeeds against enemies of every type. The Tribunal Temple taught that he was the "anticipation" of the living god Almalexia, while the New Temple preaches that he has reclaimed his rightful position.

For more information, see the main lore article.

Clavicus Vile[edit]

ON-concept-Prince-Clavicus Vile-emblem.png

Clavicus Vile is the Daedric Prince whose sphere is the granting of power and wishes through ritual invocations and pacts. Vile has a companion named Barbas. While capable of selective shapeshifting, the form it assumes most of the time is that of a dog. Vile himself is depicted as a small jovial fellow with horns protruding from his forehead. He is aptly described as a Daedra who likes souls for the sake of having them.

For more information, see the main lore article.

Hermaeus Mora[edit]

ON-concept-Prince-Hermaeus Mora-emblem.png

Hermaeus Mora (or Herma-Mora, among others[nb 1]) is the Daedric Prince whose sphere is the scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory. He describes himself as "The riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable." He is vaguely related to the cult origins of the Morag Tong if only by association with his sibling, Mephala. Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge. Unlike most Princes, Hermaeus Mora does not take on a humanoid form at all, manifesting instead as grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss.

His servants include Daedra such as Seekers and Lurkers, but he is known to have mortal worshipers too. The Wooded Eye was a group of cultists in Second Era Valenwood who venerated Mora and served as guardians of the Cradle of Ilmyris - a library of secret knowledge.

For more information, see the main lore article.



Hircine is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, and is known as the Huntsman and the Father of Manbeasts. Hircine created the various therianthropic diseases which transform mortals into beasts and is therefore the guardian of were-creatures. They reflect his sphere admirably, hunting at night and being hunted by day. Hircine's existence appears to have been discovered later than other Daedric Princes, as he does not appear in the most ancient records and summonings of him were rare or non-existent. Hircine is a sportsman who enjoys giving his prey a chance for victory, however small. He is typically portrayed with a great spear and either the head or skull of a deer. The Khajiiti people believe that the deer's head belonged to Y'ffer's champion, the Graht-Elk. In a fit of jealousy, Hircine slew the Graht-Elk to get back at Y'ffer, who had won the love of Nirni. Hircine's enemy is Ebonarm and his summoning day is 5th of Mid Year.

For more information, see the main lore article.


"Once, I ruled this Realm, a world of perfect Order. My dominion expanded across the seas of Oblivion with each passing era." ―Jyggalag

Jyggalag is the Daedric Prince of Order, but until the Third Era not much was known about him in Tamriel beyond his name. His sphere represents logical order and deduction, and has taken account of every detail of the world and of every action that has ever taken place on Mundus or Oblivion, long before they actually happened. Jyggalag commands his own Daedra, the Knights of Order, which are spawned from obelisks summoned by his followers, the Priests of Order. He is viewed as bleak, stern, and colorless, with him and his soldiers lacking originality.

For more information see the main lore article.



Malacath is the Daedric Prince whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse. Malacath was created when Boethiah ate the Altmeri ancestor spirit, Trinimac, although Malacath himself says that this tale is far too "literal minded". Trinimac's devout Elven followers became the Orsimer ("Pariah Folk" in Elvish), or Orcs. Some disagree, claiming that Trinimac still exists and Malacath is a separate entity. Malacath is not recognized as a Daedric Lord by his peers, which fits his sphere perfectly. The Dunmer say he is also Malak (or Malauch), the god-king of the Orcs and one of the Four Corners of the House of Troubles that tests the Dunmer for physical weakness. Other names include "Mauloch", the "God of Curses", "Orkey", "Old Knocker" or "Orc-Father". Goblins worship him as the Blue God, and he is worshipped through idols of Malacath that are painted blue, which are considered sacred to all of goblin-kind. He has also disguised himself as an Altmer woman with pale skin, rosy gold hair, and green eyes named Silhansa. Malacath spurns physical weakness, hence the above-average strength of the creatures associated with him. The hideous and stupid Ogrim are the servants of this "bad daedra".

Malacath is allied with Mephala and his enemy is Ebonarm. His summoning day is 8th of Frost Fall. Malacath's shrine in Cyrodiil, where he is depicted as a muscular Orc ready to strike with a heavy weapon, is patronized entirely by Orcs who hate "beautiful people".

For more information, see the main lore article.

Mehrunes Dagon[edit]

ON-concept-Prince-Mehrunes Dagon-emblem.png

Mehrunes Dagon (formally, the Exalted and Most Puissant Lord, Gerent of Dagon, Mehrunes, also the Black Daedra Lord, Mehrunes the Razor, Mehrunes the Thieftaker, Mehrunes Godsbody, and Mehrunes the Red Arms That Went Up) is the Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition. He is associated with natural dangers like fire, earthquakes, and floods. Dagon is an especially important deity in Morrowind, where he represents its near-inhospitable terrain as one of the Four Corners of the House of Troubles. In most cultures, though, Dagon is merely a god of bloodshed and betrayal.

Dagon is a known enemy of Ebonarm, and his summoning day is the 20th of Sun's Dusk, Warriors Festival. His protonymic (incantory true name) is "Lehkelogah" and his neonymic is "Djehkeleho-dehbe-effehezepeh".

For more information, see the main lore article.



Mephala (also known as Mafala to the Khajiit people) is a Daedric Prince whose sphere is obscured to mortals, also known by the names Webspinner, Spinner, Spider, Teacher of the Secret Arts, Queen of the Eight Shadows of Murder and the Anticipation of Vivec. Unlike many other Daedric Princes, who almost always appear as the same gender (e.g. Azura is always female, Sheogorath is always male), Mephala appears as either male or female depending on whom the Daedric Prince wishes to ensnare (though she's typically female). Mephala's only consistent theme seems to be interference in the affairs of mortals for amusement. Mephala's sphere seems to indicate a careful plan carried out through executions, each life a portion of a massive web. It is little wonder that Hermaeus Mora, the "Demon of Knowledge", is considered Mephala's sibling.

Mephala sees the affairs of mortals as a weave; pull but one thread and the whole thing unravels. The Dunmer associate Mephala with more simple concepts—lies, sex, and murder. Mephala directly helped to found the infamous cult/society of the Morag Tong, and they claim to murder for the daedra's glory. Some scholars also argue that when the Morag Tong was banished from the rest of Tamriel, they were allowed to continue to operate in Morrowind when they replaced their worship of Mephala with that of Vivec. As a reaction to this, the Dark Brotherhood was formed, being led by the mysterious Night Mother, who some insist is just another form of Mephala.

For more information, see the main lore article.



Meridia, Lady of Infinite Energies, the Glister Witch,, and also called the "Shining Bitch" by Xivkyn, is an obscure Daedric Prince, associated with the energies of living things. Meridia has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world. Meridia is one of the few Daedric Princes who is usually not considered to be wholly evil. However, in the Iliac Bay area, she is known as the Daedra Lady of Greed and as an avid collector of human specimens.

Meridia (originally known as Merid-Nunda) was believed to have been a Magne-Ge, a family of divine beings that fled to Aetherius soon after the creation of Mundus. For supposedly consorting with illicit spectra, she was cast out of Aetherius and took the mantle of a Daedric Prince. She created her realm of Oblivion, known as the Colored Rooms, by bending and shaping the rays of light from Magnus, the sun. Mankar Camoran (incorrectly) attributed Coldharbour to her, which is the realm of Molag Bal, one of her enemies (along with Ebonarm). Her realm is inhabited by the Aurorans. Some Daedra Seducers are also in her service.

She was responsible for the destruction of the Ayleid city of Abagarlas. Her day of summoning is the 13th of Morningstar. She granted immortality to her champion, Umaril the Unfeathered, the ancient Ayleid enemy of Pelinal Whitestrake. Her Aurorans and Umaril returned during the time of the Oblivion Crisis to seek vengeance on the Divines. To the Ayleids, she was the personification of their fourth element, light.

For more information, see the main lore article

Molag Bal[edit]

ON-concept-Prince-Molag Bal-emblem.png

Molag Bal (Stone-Fire, or literally "Fire Stone" in the Aldmeri language) is the Daedric Prince whose sphere is the domination and enslavement of mortals. He is known as the God of Schemes, the King of Rape, the Corrupter, the Tormentor of Men, the Lord of Lies, the Lord of Domination, the Harvester of Souls, the Lord of Brutality, Molag the Slave-Lord, the Sower of Strife, the Prince of Pain, the Captain of Corruption, the Father of Torment, the King of Corruption, the Elder Spirit of Domination and Supreme Law, and the Prince of Rage. His main desire is to harvest the souls of mortals and to bring them within his sway by spreading seeds of strife and discord in the mortal realms. To this end, he obsessively collects a great number of soul gems, and has even dragged pieces of Nirn into his realm to satisfy his insatiable desire for conquest. The more souls he collects, the more he wants.

Molag Bal values patience and cunning. He does not hesitate to deceive those he deals with, and is capable of waiting exceedingly long periods of time to carry out the schemes he prepares. He also takes great pleasure in the suffering of mortals, and often has them tortured for his amusement. The Prince has a penchance for necromancy, often employing the use of the risen dead and forcing his followers to serve beyond the grave. He is intimately familiar with death and is capable of preserving live mortals for extended periods of time to prolong their suffering.

Molag Bal has a son, Ozzozachar, who is a Daedric Titan. He also has a daughter named Molag Grunda, a Winged Twilight who fell in love with the lowly Frost Atronach Nomeg Gwai. Molag Bal did not approve of the relationship and had them both banished to Oblivion, so they could be punished for eternity. His enemies are Ebonarm, Boethiah, Meridia, and Mephala. Molag Bal is allied with Azura. His summoning day is Chil'a.

For more information, see the main lore article.



Namira, the Lady of Decay, is the Daedric Prince whose sphere is the ancient darkness. She is known as the Spirit Daedra, ruler of sundry dark and shadowy spirits, and is often associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion. Namira also appears to be associated with beggars and the beggaring gifts of disease, pity, and disregard.

For more information, see the main lore article.



Nocturnal, who is also known as the Night Mistress and Noctra to the Khajiit—among other titles[nb 1]—is a Daedric Prince, or "Daedric Princess", whose sphere is the night and darkness. She is associated with, and often depicted alongside, jet-black ravens and crows, which are said to have the power of speech.



Peryite, also known by the title of the Taskmaster, is one of the Seventeen Daedric Princes that dwell within the realm of Oblivion. Although he is typically depicted as a green four-legged dragon (and often takes on the form of one), Peryite is considered one of the weakest of the Princes. His sphere of influence includes tasks, natural order (to not be confused with the perfect order of Jyggalag), and pestilence.

For more information, see the main lore article.



Sanguine is a Daedric Prince whose sphere is hedonistic revelry, debauchery, and passionate indulgences of darker natures.

For more information, see the main lore article.



Sheogorath is the Daedric Prince of Madness, Fourth Corner of the House of Troubles, the Skooma Cat, Lord of the Never-There, and Sovereign of the Shivering Isles.[nb 1] His motives are said to be unknowable. He is sometimes referred to as the Mad Star, the Mad Lord, the Mad One, and the Mad God among other things. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever.[nb 2] Of course, only the Mad God himself may decide who has the privilege to enter. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. The Mad God typically manifests on Nirn as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined "Gentleman With a Cane". "Fearful obeisance" of Sheogorath is widespread in Tamriel, and he plays an important part in Dunmeri religious practice.

For more information, see the main lore article.



Vaermina (also spelled Vaernima), also known as Vaernima the Gifter and Weaver of the Panoply is a Daedric Prince whose sphere is the realm of dreams and nightmares, and from whose realm evil omens issue forth. She is seen as one of the "demonic" Daedra, and some have also claimed her sphere ties somehow to torture. Vaermina's plane of Oblivion is Quagmire, which is described as a nightmare realm, where every few minutes reality shifts and becomes ever more horrifying. "A dark castle one moment, a den of ravening beasts the next, a moonlit swamp, a coffin where he was buried alive."

For more information, see the main lore article.


  1. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  2. ^ Modern HereticsHaderus of Gottlesfont
  3. ^ The Anticipations — Anonymous
  4. ^ a b The Book of Daedra
  5. ^ a b On OblivionMorian Zenas
  6. ^ The Doors of OblivionSeif-ij Hidja
  7. ^ Daedra Dossier: Cold-Flame AtronachDenogorath the Dread Archivist
  8. ^ The True Nature of Orcs
  9. ^ Mankar Camoran's dialogue in Oblivion.
  10. ^ The Monomyth
  11. ^ Spirit of Nirn, God of Mortals
  12. ^ Exegesis of Merid-NundaPhrastus of Elinhir

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ The Seven Fights of The Aldudagga, The Imperial Library